#pragma strict internal var animator:Animator; var playerNumber:int; var v:float; var h:float; var run:float; function Start () { animator=GetComponent (Animator); } function Update () { /* v=Input.GetAxis("Vertical"+playerNumber); h=Input.GetAxis("Horizontal"+playerNumber); if (animator.GetFloat("Run")==0.2){ if (Input.GetKeyDown("space")){ animator.SetBool("Jump",true); } } Sprinting();*/ } function FixedUpdate (){ /* animator.SetFloat("Walk",v); animator.SetFloat("Run",run); animator.SetFloat("Turn",h);*/ } function Sprinting(){ /* if (Input.GetKey(KeyCode.LeftShift)){ run=0.2; } else { run=0.0; }*/ }