using UnityEngine; using System.Collections; public class PlayerBehaviour : MonoBehaviour { public int playerNumber; public float speed = 10; public GameObject anchor; public float maxRangeFromAnchor = 3; // Use this for initialization void Start () { } // Update is called once per frame void Update () { string horizAxisString = "Horizontal"+(playerNumber==1?"":playerNumber.ToString()); string vertAxisString = "Vertical"+(playerNumber==1?"":playerNumber.ToString()); Vector3 movement = new Vector3 (Input.GetAxis(horizAxisString), Input.GetAxis(vertAxisString), 0) * speed; if (movement.magnitude > speed) movement = movement.normalized * speed; //if((transform.position + movement - anchor.transform.position).magnitude >= maxRangeFromAnchor) // movement -= anchor.transform.position - transform.position transform.position += movement * Time.deltaTime; } }