using UnityEngine; using System.Collections; public class RuneBehaviour : MonoBehaviour { public static float range; public SpriteRenderer symbol; public int letterNum; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void SetSymbol(int letterNum) { this.letterNum = letterNum; Debug.Log("runic_" + ('a' + letterNum)); symbol.sprite = Resources.Load("runic_" + (char)('a' + letterNum)); } }