using UnityEngine; using System.Collections; public class PlayerControllerSR : MonoBehaviour { private Rigidbody rb; // Use this for initialization void Start () { rb = GetComponent(); } // Update is called once per frame void Update () { } void FixedUpdate() { if (Input.GetKey(KeyCode.A)) rb.AddForce(-transform.right * 5); if (Input.GetKey(KeyCode.D)) rb.AddForce(transform.right * 5); if (Input.GetKey(KeyCode.S)) rb.AddForce(transform.forward * 5); if (Input.GetKey(KeyCode.W)) rb.AddForce(-transform.forward * 5); } void OnTriggerEnter(Collider col) { //Remove this: Debug.Log(col.gameObject.GetComponent().letterNum); } }