using UnityEngine; using System.Collections; public class WordGen : MonoBehaviour { static int prev; static int modif; static int tempCode; static int[] cCodes; static int[] codeChance; static string finalWord; static bool allowLetter; public static string GetWord(int numLetters) { finalWord = ""; prev = -1; modif = 0; cCodes = new int[numLetters]; codeChance = new int[26]; for(int i = 0; i < numLetters; i++) { allowLetter = false; foreach (int c in codeChance) { codeChance[c] = 1; } modif = Random.Range(0, 26) % 26; if(i > 0) for(int a = i - 1; a >= 0; a--) for(int x = 0; x < 26; x++) if(cCodes[a] - 65 == x) codeChance[x] *= 2; while(!allowLetter) { if(Random.Range(0, codeChance[modif]) == 0 && modif != prev) allowLetter = true; else modif = Random.Range(0, 26); } prev = modif; cCodes[i] = modif + 65; finalWord += (char)cCodes[i]; } return finalWord; } }