mirror of
https://github.com/ConjureETS/OuijaMTLGJ2016.git
synced 2026-03-24 02:01:06 +00:00
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using UnityEngine;
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using System.Collections;
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public class GUIGameplay : MonoBehaviour {
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public const int boxHeight=90,boxWidth=50;
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public const int offset = 10;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnGUI()
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{
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int x = 0;
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// Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
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for (int i = 0; i<GameState.Instance.players.Length;++i)
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{
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Player p = GameState.Instance.players[i];
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GUIStyle boxStyle = new GUIStyle();
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string playerName = "";
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Texture2D beardTex = null;
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switch (i)
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{
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case 0:
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playerName = "Yellow beard";
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beardTex = Resources.Load<Texture2D>("yellowbeard");
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break;
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case 1:
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playerName = "Red beard";
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beardTex = Resources.Load<Texture2D>("redbeard");
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break;
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case 2:
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playerName = "Black beard";
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beardTex = Resources.Load<Texture2D>("blackbeard");
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break;
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default:
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break;
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}
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//beardTex.Resize(10, 10);
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int offset = (int)((Screen.width - 3 * boxWidth) / 5f);
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x = (int) (((Screen.width - boxWidth*3) / 3 * (1+1/6) * i) + (Screen.width - boxWidth*3)/6);
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GUI.Box(new Rect(x , 0, boxWidth, 90), beardTex, boxStyle);
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for (int j = 0;j< p.letters.Length;++j)
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{
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char character = (char) p.letters[j];
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//Debug.Log(character);
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Texture2D rune = Resources.Load<Texture2D>("runic_" + (char)('a' + character));
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// Debug.Log(p.score);
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if (j+1 > p.index)
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{
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Color temp = GUI.color ;
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GUI.color = new Color(1f, 1f, 1f, 0.50f);
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GUI.DrawTexture(new Rect(x + j * 40 + 20 , 40, 40, 40), rune);
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GUI.color = temp;
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}
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else
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{
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GUI.DrawTexture(new Rect(x + j * 30 + 20 , 40, 30, 30), rune);
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}
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}
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//x += boxWidth;
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}
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}
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}
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