OuijaMTLGJ2016/Assets/scripts/SelectorWithBolts.cs
2016-01-30 16:52:43 -05:00

31 lines
640 B
C#

using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody))]
public class SelectorWithBolts : MonoBehaviour
{
public Transform[] Bolts;
public Transform[] RootCylinders;
private Rigidbody rb;
void Awake()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
for (int i = 0; i < RootCylinders.Length; i++)
{
Vector3 constraintPos = Bolts[i].position;
RootCylinders[i].position = constraintPos;
}
}
public void ApplyForce(int playerID, Vector3 force)
{
rb.AddForceAtPosition(force, Bolts[playerID].position);
}
}