OuijaMTLGJ2016/Assets/scripts/RuneBehaviour.cs

27 lines
502 B
C#

using UnityEngine;
using System.Collections;
public class RuneBehaviour : MonoBehaviour {
public static float range;
public SpriteRenderer symbol;
private int letterNum;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void SetSymbol(int letterNum)
{
this.letterNum = letterNum;
Debug.Log("runic_" + ('a' + letterNum));
symbol.sprite = Resources.Load<Sprite>("runic_" + (char)('a' + letterNum));
}
}