OuijaMTLGJ2016/Assets/scripts/InputHandler/XboxInputConstants.cs
2016-01-30 09:49:32 -05:00

44 lines
975 B
C#

using UnityEngine;
using System.Collections;
namespace InputHandler
{
//TODO: When we will be ready to read raw inputs from a file, we need this to simply be generic "BUTTON_ONE, BUTTON_TWO, etc."
public class XboxInputConstants
{
// These buttons will eventually map to controls saved in a file
public enum Buttons
{
A,
B,
X,
Y,
LeftShoulder,
RightShoulder,
Back,
Start,
LeftStick,
RightStick,
DPadLeft,
DPadRight,
DPadUp,
DPadDown,
}
public enum Axis
{
LeftStickLeft,
LeftStickRight,
LeftStickUp,
LeftStickDown,
RightStickLeft,
RightStickRight,
RightStickUp,
RightStickDown,
TriggerLeft,
TriggerRight
}
}
}