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35 lines
909 B
C#
35 lines
909 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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namespace InputHandler
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{
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// Specific to the game
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public class MappedInput
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{
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// We use hashets for the actions and the states because we just need to check if they are in the collection, and not retrieve them
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public HashSet<string> Actions = new HashSet<string>();
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public HashSet<string> States = new HashSet<string>();
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public Dictionary<string, float> Ranges = new Dictionary<string, float>();
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private int _playerIndex;
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public int PlayerIndex
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{
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get { return _playerIndex; }
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}
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public MappedInput(int playerIndex)
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{
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_playerIndex = playerIndex;
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}
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public void Clear()
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{
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Actions.Clear();
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States.Clear();
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Ranges.Clear();
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}
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}
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} |