mirror of
https://github.com/ConjureETS/OuijaMTLGJ2016.git
synced 2026-03-24 02:01:06 +00:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class PlayerBehaviour : MonoBehaviour {
|
|
|
|
public int playerNumber;
|
|
public float speed = 10;
|
|
public GameObject anchor;
|
|
public float maxRangeFromAnchor = 3;
|
|
|
|
public float dashDuration = 0.3f;
|
|
public float dashCooldown = 1;
|
|
public float dashSpeed = 30;
|
|
|
|
private Vector3 _dash = new Vector3();
|
|
private float _dashTimer = 0f;
|
|
private float _dashCooldown = 0f;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void FixedUpdate () {
|
|
|
|
string horizAxisString = "Horizontal"+(playerNumber==1?"":playerNumber.ToString());
|
|
string vertAxisString = "Vertical"+(playerNumber==1?"":playerNumber.ToString());
|
|
string dashString = "Dash" + playerNumber;
|
|
|
|
Vector3 movement = new Vector3 (Input.GetAxis(horizAxisString), Input.GetAxis(vertAxisString), 0) * speed * Time.deltaTime;
|
|
|
|
if (movement.magnitude > speed)
|
|
movement = movement.normalized * speed * Time.deltaTime;
|
|
|
|
|
|
/*if (_dashTimer > 0) {
|
|
movement = _dash;
|
|
_dashTimer -= Time.deltaTime;
|
|
|
|
} else if (Input.GetButton (dashString) && _dashCooldown <= 0) {
|
|
_dashTimer = dashDuration;
|
|
_dashCooldown = dashCooldown;
|
|
_dash = movement.normalized * dashSpeed * Time.deltaTime;
|
|
|
|
} else {
|
|
_dashCooldown -= Time.deltaTime;
|
|
}//*/
|
|
|
|
Vector3 distanceFromAnchor = transform.position - anchor.transform.position;
|
|
if ((distanceFromAnchor + movement).magnitude > maxRangeFromAnchor) {
|
|
movement -= (distanceFromAnchor - distanceFromAnchor.normalized * maxRangeFromAnchor);
|
|
}
|
|
|
|
transform.position += movement;
|
|
}
|
|
}
|