Conflicts:
	Assets/Scripts/Child.cs
	ProjectSettings/TagManager.asset
This commit is contained in:
Patrice Vignola 2015-08-22 02:30:06 -04:00
commit 0511637874
14 changed files with 225 additions and 0 deletions

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@ -12,6 +12,8 @@ public class Child : MonoBehaviour
private bool _isGrounded = false;
private float _xValue;
private float _zValue;
public Pillow pillow;
void Awake()
{
@ -25,6 +27,19 @@ public class Child : MonoBehaviour
Debug.Log(_isGrounded);
}
void OnTriggerEnter(Collider other) {
if (other.tag == "Pillow") {
pillow = other.GetComponent<Pillow>();
other.transform.parent = transform; // make the pillow a child of Child
// TODO: place the pillow correctly or animate or something...
Debug.Log(_isGrounded);
}
}
void FixedUpdate()
{
// We move the child depending on the camera orientation

16
Assets/Scripts/Pillow.cs Normal file
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using UnityEngine;
using System.Collections;
public class Pillow : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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