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synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/conjureets/pillowfight
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Assets/Materials/LavaFloor.mat
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Normal file
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Assets/Prefabs/Bed.prefab
Normal file
BIN
Assets/Prefabs/Bed.prefab
Normal file
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Assets/Prefabs/Bed.prefab.meta
Normal file
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Assets/Prefabs/Bed.prefab.meta
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Assets/Prefabs/Floor.prefab
Normal file
BIN
Assets/Prefabs/Floor.prefab
Normal file
Binary file not shown.
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Assets/Prefabs/Floor.prefab.meta
Normal file
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Assets/Prefabs/Floor.prefab.meta
Normal file
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Assets/Scenes/MomLightSimon.unity
Normal file
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Assets/Scenes/MomLightSimon.unity
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Normal file
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22
Assets/Scripts/Bed.cs
Normal file
22
Assets/Scripts/Bed.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Bed : MonoBehaviour
|
||||
{
|
||||
private bool _isTaken;
|
||||
|
||||
public bool IsTaken
|
||||
{
|
||||
get { return _isTaken; }
|
||||
}
|
||||
|
||||
public void Take()
|
||||
{
|
||||
_isTaken = true;
|
||||
}
|
||||
|
||||
public void Leave()
|
||||
{
|
||||
_isTaken = false;
|
||||
}
|
||||
}
|
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@ -2,21 +2,26 @@
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class Child : MonoBehaviour
|
||||
public class Child : MonoBehaviour
|
||||
{
|
||||
public float Speed = 10f;
|
||||
public float JumpForce = 10f;
|
||||
public float MaxInvulnerableTime = 2f;
|
||||
public GameObject GroundCheck;
|
||||
public Pillow pillow;
|
||||
public MomBehavior Mom;
|
||||
|
||||
private Rigidbody _rb;
|
||||
private bool _isGrounded = false;
|
||||
private float _xValue;
|
||||
private float _zValue;
|
||||
private bool _isSleeping;
|
||||
private float _invulnerableTime;
|
||||
private Bed _currentBed;
|
||||
public Transform target;
|
||||
|
||||
private int _index;
|
||||
private bool _isPushed = false;
|
||||
|
||||
public int Index
|
||||
{
|
||||
@ -38,7 +43,14 @@ public class Child : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
_isGrounded = IsGrounded();
|
||||
|
||||
|
||||
if (Mom.IsInRoom && !_isSleeping)
|
||||
{
|
||||
// TODO: Remove a life, kill the player, end the game, etc.
|
||||
|
||||
Debug.Log("Player " + _index + " is being spotted by mom.");
|
||||
}
|
||||
|
||||
// look at the target
|
||||
if (target != null) {
|
||||
transform.LookAt(target);
|
||||
@ -61,16 +73,29 @@ public class Child : MonoBehaviour
|
||||
{
|
||||
// We move the child depending on the camera orientation
|
||||
|
||||
Vector3 forwardDir = Camera.main.transform.forward;
|
||||
Vector3 rightDir = Camera.main.transform.right;
|
||||
if (_isPushed)
|
||||
{
|
||||
if (_rb.velocity == Vector3.zero)
|
||||
{
|
||||
_isPushed = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 forwardDir = Camera.main.transform.forward;
|
||||
Vector3 rightDir = Camera.main.transform.right;
|
||||
|
||||
forwardDir *= _zValue * Speed;
|
||||
forwardDir.y = _rb.velocity.y;
|
||||
forwardDir.y = 0f;
|
||||
forwardDir = forwardDir.normalized * _zValue * Speed;
|
||||
|
||||
rightDir *= _xValue * Speed;
|
||||
rightDir.y = 0f;
|
||||
rightDir.y = 0f;
|
||||
rightDir = rightDir.normalized * _xValue * Speed;
|
||||
|
||||
_rb.velocity = forwardDir + rightDir;
|
||||
Vector3 movement = forwardDir + rightDir;
|
||||
movement.y = _rb.velocity.y;
|
||||
|
||||
_rb.velocity = movement;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsGrounded()
|
||||
@ -100,11 +125,15 @@ public class Child : MonoBehaviour
|
||||
|
||||
public bool Sleep()
|
||||
{
|
||||
_isSleeping = IsOnBed();
|
||||
Bed bed = GetBed();
|
||||
|
||||
// Temporary (only for visual cue until we get the animation)
|
||||
if (_isSleeping)
|
||||
if (bed != null && !bed.IsTaken)
|
||||
{
|
||||
_currentBed = bed;
|
||||
bed.Take();
|
||||
_isSleeping = true;
|
||||
|
||||
// Temporary (only for visual cue until we get the animation)
|
||||
transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
|
||||
}
|
||||
|
||||
@ -115,14 +144,90 @@ public class Child : MonoBehaviour
|
||||
{
|
||||
_isSleeping = false;
|
||||
|
||||
_currentBed.Leave();
|
||||
|
||||
_currentBed = null;
|
||||
|
||||
// Temporary (only for visual cue until we get the animation)
|
||||
transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
|
||||
}
|
||||
|
||||
private bool IsOnBed()
|
||||
private Bed GetBed()
|
||||
{
|
||||
Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.149f, 1 << LayerMask.NameToLayer("Bed"));
|
||||
|
||||
return colliders.Length > 0;
|
||||
return colliders.Length > 0 ? colliders[0].GetComponent<Bed>() : null;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Lava")
|
||||
{
|
||||
Debug.Log("Player " + _index + " entered lava. Lose one life.");
|
||||
TakeLavaDamage();
|
||||
ActivateVibration(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Setup for the next time the player falls on the lava
|
||||
_invulnerableTime = MaxInvulnerableTime;
|
||||
|
||||
if (collision.gameObject.tag == "Floor")
|
||||
{
|
||||
ActivateVibration(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionExit(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
|
||||
{
|
||||
ActivateVibration(false);
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Lava")
|
||||
{
|
||||
_invulnerableTime += Time.deltaTime;
|
||||
|
||||
if (_invulnerableTime >= MaxInvulnerableTime)
|
||||
{
|
||||
Debug.Log("Player " + _index + " is still standing on lava. Lose one life.");
|
||||
TakeLavaDamage();
|
||||
}
|
||||
|
||||
ActivateVibration(true);
|
||||
}
|
||||
else if (collision.gameObject.tag == "Floor")
|
||||
{
|
||||
ActivateVibration(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Push(Vector3 force)
|
||||
{
|
||||
_isPushed = true;
|
||||
_rb.AddForce(force);
|
||||
}
|
||||
|
||||
private void ActivateVibration(bool activate)
|
||||
{
|
||||
float intensity = activate ? 0.3f : 0f;
|
||||
|
||||
XInputDotNetPure.GamePad.SetVibration((XInputDotNetPure.PlayerIndex)_index, intensity, intensity);
|
||||
}
|
||||
|
||||
private void TakeLavaDamage()
|
||||
{
|
||||
// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
|
||||
_invulnerableTime = 0f;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
ActivateVibration(false);
|
||||
}
|
||||
}
|
||||
37
Assets/Scripts/Floor.cs
Normal file
37
Assets/Scripts/Floor.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(MeshRenderer))]
|
||||
public class Floor : MonoBehaviour
|
||||
{
|
||||
public MomBehavior Mom;
|
||||
public Material NormalMaterial;
|
||||
public Material LavaMaterial;
|
||||
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Mom.OnEnterRoom += ChangeToNormalFloor;
|
||||
Mom.OnLeaveRoom += ChangeToLavaFloor;
|
||||
}
|
||||
|
||||
private void ChangeToNormalFloor()
|
||||
{
|
||||
_renderer.material = NormalMaterial;
|
||||
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
}
|
||||
|
||||
private void ChangeToLavaFloor()
|
||||
{
|
||||
_renderer.material = LavaMaterial;
|
||||
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Mom.OnEnterRoom -= ChangeToNormalFloor;
|
||||
Mom.OnLeaveRoom -= ChangeToLavaFloor;
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Floor.cs.meta
Normal file
12
Assets/Scripts/Floor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02652121580aeae49b2763bdc924ad87
|
||||
timeCreated: 1440233203
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
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|
||||
assetBundleName:
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8
Assets/Scripts/IMomObserver.cs
Normal file
8
Assets/Scripts/IMomObserver.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public interface IMomObserver
|
||||
{
|
||||
void NotifyWarning();
|
||||
void Notify();
|
||||
}
|
||||
12
Assets/Scripts/IMomObserver.cs.meta
Normal file
12
Assets/Scripts/IMomObserver.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b12285e2e2df80d409ada81aa2ba22be
|
||||
timeCreated: 1440233305
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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@ -1,24 +1,37 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
public class MomBehavior : MonoBehaviour
|
||||
{
|
||||
public Child[] Children;
|
||||
public Action OnWarning;
|
||||
public Action OnEnterRoom;
|
||||
public Action OnLeaveRoom;
|
||||
|
||||
public Text WarningText;
|
||||
public float MinTriggerTime = 60f;
|
||||
public float MaxTriggerTime = 90f;
|
||||
public float WarningHeadsupTime = 5f;
|
||||
public float MotherStayTime = 2f;
|
||||
|
||||
public Child[] Children;
|
||||
|
||||
private float _elapsedTime = 0f;
|
||||
|
||||
private float _nextTriggerTime;
|
||||
|
||||
private bool _isInRoom;
|
||||
|
||||
public bool IsInRoom
|
||||
{
|
||||
get { return _isInRoom; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_nextTriggerTime = GetNextTriggerTime();
|
||||
Debug.Log("NextTrigger: " + _nextTriggerTime);
|
||||
}
|
||||
|
||||
void Update()
|
||||
@ -30,23 +43,58 @@ public class MomBehavior : MonoBehaviour
|
||||
if (_elapsedTime >= _nextTriggerTime - WarningHeadsupTime && _elapsedTime < _nextTriggerTime)
|
||||
{
|
||||
WarningText.gameObject.SetActive(true);
|
||||
|
||||
if (OnWarning != null)
|
||||
{
|
||||
OnWarning();
|
||||
}
|
||||
}
|
||||
else if (_elapsedTime >= _nextTriggerTime)
|
||||
{
|
||||
WarningText.gameObject.SetActive(false);
|
||||
_nextTriggerTime = GetNextTriggerTime();
|
||||
|
||||
_elapsedTime = 0f;
|
||||
|
||||
StartCoroutine(StayInRoom());
|
||||
}
|
||||
|
||||
if (_isInRoom)
|
||||
{
|
||||
List<Child> spottedChildren = new List<Child>();
|
||||
List<Child> safeChildren = new List<Child>();
|
||||
|
||||
foreach (Child child in Children)
|
||||
{
|
||||
if (!child.IsSleeping)
|
||||
{
|
||||
// TODO: Do something (end the game? kill the player? make him lose 1 life? etc.)
|
||||
|
||||
Debug.Log("Child " + child.Index + " got found by Mommy.");
|
||||
spottedChildren.Add(child);
|
||||
}
|
||||
}
|
||||
|
||||
_elapsedTime = 0f;
|
||||
if (spottedChildren.Count > 0)
|
||||
{
|
||||
// TODO: Show a message mentionning the "dead" children
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator StayInRoom()
|
||||
{
|
||||
if (OnEnterRoom != null)
|
||||
{
|
||||
OnEnterRoom();
|
||||
}
|
||||
|
||||
_isInRoom = true;
|
||||
|
||||
yield return new WaitForSeconds(MotherStayTime);
|
||||
|
||||
_isInRoom = false;
|
||||
|
||||
if (OnLeaveRoom != null)
|
||||
{
|
||||
OnLeaveRoom();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
9
Assets/Test.meta
Normal file
9
Assets/Test.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03870f11c780e164d82b313bbf402922
|
||||
folderAsset: yes
|
||||
timeCreated: 1440264961
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
41
Assets/Test/Door.cs
Normal file
41
Assets/Test/Door.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Door : MonoBehaviour {
|
||||
|
||||
private float state = 0f; //From 0 to 1 (closed to open)
|
||||
private float goal = -1f; //-1 or 1
|
||||
public float angles;
|
||||
public float openingSpeed;
|
||||
public AnimationCurve curvature;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
goal *= -1;
|
||||
}
|
||||
|
||||
state = Mathf.Clamp(state + goal * openingSpeed * Time.deltaTime, 0f, 1f);
|
||||
|
||||
//transform.rotation = Quaternion.identity;
|
||||
//transform.Rotate(Vector3.up * state * angles);
|
||||
transform.rotation = Quaternion.Euler(Vector3.up * curvature.Evaluate(state) * -angles);
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
12
Assets/Test/Door.cs.meta
Normal file
12
Assets/Test/Door.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c921a0b390e23b64a94eb3e55d68e369
|
||||
timeCreated: 1440269019
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/Test/LightOnOff.cs
Normal file
19
Assets/Test/LightOnOff.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(Light))]
|
||||
public class LightOnOff : MonoBehaviour {
|
||||
|
||||
private Light light;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
light = GetComponent<Light>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if(Input.GetKeyDown(KeyCode.Space))
|
||||
light.enabled = !light.enabled;
|
||||
}
|
||||
}
|
||||
12
Assets/Test/LightOnOff.cs.meta
Normal file
12
Assets/Test/LightOnOff.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11e1c2efd004a114cb9e2b988d81ac69
|
||||
timeCreated: 1440264969
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 5.1.2f1
|
||||
m_EditorVersion: 5.0.2f1
|
||||
m_StandardAssetsVersion: 0
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user