diff --git a/Assets/Scripts/Pillow.cs b/Assets/Scripts/Pillow.cs index 61084a4..22c8f03 100644 --- a/Assets/Scripts/Pillow.cs +++ b/Assets/Scripts/Pillow.cs @@ -2,6 +2,8 @@ using System.Collections; public class Pillow : MonoBehaviour { + + public bool IsThrown = false; // Use this for initialization void Start () { @@ -10,7 +12,20 @@ public class Pillow : MonoBehaviour { // Update is called once per frame void Update () { - + if (transform.position.y < -10) { + Destroy(this.gameObject); + } } + void OnTriggerEnter(Collider other) { + if (IsThrown && other.tag == "Player") { + + Debug.Log("A child got hit by a pillow!"); + + //other.GetComponent().takeHit(); + + Destroy(this.gameObject); + } + } + }