This commit is contained in:
RosimInc 2015-08-23 14:06:15 -04:00
commit 2418d5dec8
10 changed files with 356 additions and 230 deletions

View File

@ -19,7 +19,7 @@ Material:
first:
name: _MainTex
second:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:

View File

@ -1069,7 +1069,9 @@ MonoBehaviour:
GroundCheck: {fileID: 100272}
pillow: {fileID: 0}
Mom: {fileID: 0}
Avatar: {fileID: 0}
Animator: {fileID: 9580008}
AnimationPillow: {fileID: 134552}
target: {fileID: 0}
--- !u!114 &11446734
MonoBehaviour:
@ -1082,7 +1084,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
PlayerNumber: 0
PlayerNumber: 1
--- !u!114 &11474836
MonoBehaviour:
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@ -1117,7 +1119,7 @@ SphereCollider:
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Radius: .75
m_Radius: .519999981
m_Center: {x: 0, y: 0, z: 0}
--- !u!136 &13685066
CapsuleCollider:
@ -1128,8 +1130,8 @@ CapsuleCollider:
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m_IsTrigger: 0
m_Enabled: 1
m_Radius: .5
m_Height: 1
m_Radius: .209999993
m_Height: 1.00999999
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!137 &13704276

View File

@ -14,7 +14,7 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: start_attack
- m_Name: StartAttack
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
@ -59,7 +59,7 @@ AnimatorStateTransition:
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: start_attack
m_ConditionEvent: StartAttack
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110284670}
@ -434,7 +434,7 @@ AnimatorStateTransition:
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: start_attack
m_ConditionEvent: StartAttack
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110284670}

View File

@ -620,6 +620,7 @@ Camera:
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m_StereoConvergence: 10
m_StereoSeparation: .0219999999
m_StereoMirrorMode: 0
--- !u!4 &573037243
Transform:
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@ -726,6 +727,146 @@ Prefab:
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m_ParentPrefab: {fileID: 100100000, guid: dec23153e975cb94db47e642092ad58e, type: 2}
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@ -2446,14 +2587,18 @@ Prefab:
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value:
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propertyPath: m_Name
value: Child 1
objectReference: {fileID: 0}
- target: {fileID: 11430644, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
propertyPath: Avatar
value:
objectReference: {fileID: 673576181}
- target: {fileID: 190616, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
propertyPath: m_Name
value: Child 1
objectReference: {fileID: 0}
- target: {fileID: 11446734, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
propertyPath: PlayerNumber
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
m_IsPrefabParent: 0

View File

@ -598,38 +598,6 @@ Prefab:
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value:
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value: 1
objectReference: {fileID: 0}
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propertyPath: hitPushBackForce
value: 1
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value: 2
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value: 200
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@ -1046,6 +1014,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
PlayerCount: 4
mom: {fileID: 1257411050}
--- !u!4 &945259370
Transform:
m_ObjectHideFlags: 0
@ -1097,10 +1066,6 @@ Prefab:
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value: 2
objectReference: {fileID: 0}
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propertyPath: m_Material
value:
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m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 0839912c1546d474686e48f2f1ea76fe, type: 2}
m_IsPrefabParent: 0
@ -2554,6 +2519,14 @@ Prefab:
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value:
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objectReference: {fileID: 0}
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View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
public class AutoTarget : MonoBehaviour
{
private List<Transform> targets;
public float minAngleRange = 20f;
public float minAngleRange = 30f;
// Use this for initialization
void Start ()

View File

@ -16,6 +16,7 @@ public class Child : MonoBehaviour
public MomBehavior Mom;
public PlayerAvatar Avatar;
public Animator Animator;
public GameObject AnimationPillow;
private Rigidbody _rb;
private bool _isGrounded = false;
@ -24,7 +25,7 @@ public class Child : MonoBehaviour
private bool _isSleeping;
private float _invulnerableTime;
private Bed _currentBed;
public Transform target;
private bool _isInLava;
private int _index;
private bool _isPushed = false;
@ -44,6 +45,8 @@ public class Child : MonoBehaviour
if (_numZ == 3) Die();
}
}
private AutoTarget _autoTarget;
public int Index
{
get { return _index; }
@ -59,6 +62,9 @@ public class Child : MonoBehaviour
void Awake()
{
_rb = GetComponent<Rigidbody>();
AnimationPillow.SetActive(false);
_autoTarget = GetComponent<AutoTarget>();
}
void Start()
@ -71,11 +77,7 @@ public class Child : MonoBehaviour
Animator.SetBool("IsOnBed", GetBed());
_isGrounded = IsGrounded();
Debug.Log(_isGrounded);
// look at the target
if (target != null) {
transform.LookAt(target);
}
// We move the child depending on the camera orientation
@ -202,12 +204,15 @@ public class Child : MonoBehaviour
return colliders.Length > 0 ? colliders[0].GetComponent<Bed>() : null;
}
internal void Throw() {
public void Throw() {
if (_isInLava) return;
if (pillow != null) {
Vector3 direction;
Transform target = _autoTarget.GetTarget(transform.forward);
if (target != null) {
direction = target.transform.position - pillow.transform.position;
}
@ -222,6 +227,9 @@ public class Child : MonoBehaviour
pillow.IsOwned = false;
pillow = null;
target = null;
Animator.SetTrigger("StartAttack");
}
}
@ -250,6 +258,7 @@ public class Child : MonoBehaviour
TakeLavaDamage();
ActivateVibration(true);
Animator.SetBool("IsOnLava", true);
_isInLava = true;
}
else
{
@ -269,6 +278,7 @@ public class Child : MonoBehaviour
{
ActivateVibration(false);
Animator.SetBool("IsOnLava", false);
_isInLava = false;
}
}

View File

@ -75,23 +75,15 @@ public class ChildController : MonoBehaviour
}
if (xLookingValue != 0 || zLookingValue != 0) {
//Transform target = _autoTarget.GetTarget(new Vector3(xLookingValue, 0, zLookingValue));
Transform target = _autoTarget.GetTarget(xLookingValue, zLookingValue);
_child.target = target;
if (_child.target != null) {
transform.LookAt(_child.target);
}
else {
transform.eulerAngles = new Vector3(
transform.eulerAngles = new Vector3(
transform.eulerAngles.x,
Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg -90, // -90 to correct forward facing angle...
transform.eulerAngles.z);
}
}
else {
_child.target = null; // no auto targeting when not actively pressing the joystick in a direction
// if player is not look with the right joystick, then face the direction we're going
// if left joystick is used, else we don't change the facing direction
if (xValue != 0 || zValue!= 0) {

View File

@ -1,157 +1,157 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
using MenusHandler;
using InputHandler;
public class MomBehavior : MonoBehaviour
{
public Action OnEnterRoom;
public Action OnLeaveRoom;
public Text WarningText;
public float MinTriggerTime = 60f;
public float MaxTriggerTime = 90f;
public float WarningHeadsupTime = 5f;
public float MotherStayTime = 2f;
public Door RoomDoor;
public Child[] Children;
public enum State { Away, Warning, InRoom }
private State _currentState;
private float _elapsedTime = 0f;
private float _nextTriggerTime;
private bool _gameOver = false;
public bool IsInRoom
{
get { return _currentState == State.InRoom; }
}
void Awake()
{
_nextTriggerTime = GetNextTriggerTime();
}
void Update()
{
if (_gameOver) return;
// When the mom hasn't been triggered for a while, it can appear anytime between 2 borders
_elapsedTime += Time.deltaTime;
switch (_currentState)
{
case State.Away:
if (_elapsedTime >= _nextTriggerTime - WarningHeadsupTime && _elapsedTime < _nextTriggerTime)
{
SetState(State.Warning);
}
break;
case State.Warning:
if (_elapsedTime >= _nextTriggerTime)
{
SetState(State.InRoom);
}
break;
case State.InRoom:
if (_elapsedTime >= MotherStayTime)
{
SetState(State.Away);
}
CheckIfSleeping();
break;
}
}
private void SetState(State newState)
{
switch (newState)
{
case State.Away:
RoomDoor.Close(OnLeaveRoom);
_elapsedTime = 0f;
break;
case State.Warning:
// Temporary
WarningText.gameObject.SetActive(true);
RoomDoor.Open();
break;
case State.InRoom:
// Temporary
WarningText.gameObject.SetActive(false);
_nextTriggerTime = GetNextTriggerTime();
_elapsedTime = 0f;
if (OnEnterRoom != null)
{
OnEnterRoom();
}
break;
}
_currentState = newState;
}
public State GetState(){
return _currentState;
}
private void CheckIfSleeping()
{
List<Child> safeChildren = new List<Child>();
foreach (Child child in Children)
{
if (child == null) continue;
if (child.IsSleeping)
{
safeChildren.Add(child);
}
else
{
Debug.Log("Player " + child.Index + " has been spotted by mom.");
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
using MenusHandler;
using InputHandler;
public class MomBehavior : MonoBehaviour
{
public Action OnEnterRoom;
public Action OnLeaveRoom;
public Text WarningText;
public float MinTriggerTime = 60f;
public float MaxTriggerTime = 90f;
public float WarningHeadsupTime = 5f;
public float MotherStayTime = 2f;
public Door RoomDoor;
public Child[] Children;
public enum State { Away, Warning, InRoom }
private State _currentState;
private float _elapsedTime = 0f;
private float _nextTriggerTime;
private bool _gameOver = false;
public bool IsInRoom
{
get { return _currentState == State.InRoom; }
}
void Awake()
{
_nextTriggerTime = GetNextTriggerTime();
}
void Update()
{
if (_gameOver) return;
// When the mom hasn't been triggered for a while, it can appear anytime between 2 borders
_elapsedTime += Time.deltaTime;
switch (_currentState)
{
case State.Away:
if (_elapsedTime >= _nextTriggerTime - WarningHeadsupTime && _elapsedTime < _nextTriggerTime)
{
SetState(State.Warning);
}
break;
case State.Warning:
if (_elapsedTime >= _nextTriggerTime)
{
SetState(State.InRoom);
}
break;
case State.InRoom:
if (_elapsedTime >= MotherStayTime)
{
SetState(State.Away);
}
CheckIfSleeping();
break;
}
}
private void SetState(State newState)
{
switch (newState)
{
case State.Away:
RoomDoor.Close(OnLeaveRoom);
_elapsedTime = 0f;
break;
case State.Warning:
// Temporary
WarningText.gameObject.SetActive(true);
RoomDoor.Open();
break;
case State.InRoom:
// Temporary
WarningText.gameObject.SetActive(false);
_nextTriggerTime = GetNextTriggerTime();
_elapsedTime = 0f;
if (OnEnterRoom != null)
{
OnEnterRoom();
}
break;
}
_currentState = newState;
}
public State GetState(){
return _currentState;
}
private void CheckIfSleeping()
{
List<Child> safeChildren = new List<Child>();
foreach (Child child in Children)
{
if (child == null) continue;
if (child.IsSleeping)
{
safeChildren.Add(child);
}
else
{
Debug.Log("Player " + child.Index + " has been spotted by mom.");
// TODO: Visual animation that the player lost (lasso?)
child.NumZ = 4;
Destroy(child.gameObject);
}
}
if (safeChildren.Count == 0)
{
Debug.Log("Mom wins!");
MenusManager.Instance.ShowMenu("MomWinsMenu");
_gameOver = true;
}
else if (safeChildren.Count == 1)
{
Debug.Log("Player " + safeChildren[0].Index + " wins!");
PlayerWinsMenu menu = (PlayerWinsMenu)MenusManager.Instance.ShowMenu("PlayerWinsMenu");
menu.SetPlayerIndex(safeChildren[0].Index);
_gameOver = true;
}
}
private float GetNextTriggerTime()
{
return UnityEngine.Random.Range(MinTriggerTime, MaxTriggerTime);
}
}
child.NumZ = 4;
Destroy(child.gameObject);
}
}
if (safeChildren.Count == 0)
{
Debug.Log("Mom wins!");
MenusManager.Instance.ShowMenu("MomWinsMenu");
_gameOver = true;
}
else if (safeChildren.Count == 1)
{
Debug.Log("Player " + safeChildren[0].Index + " wins!");
PlayerWinsMenu menu = (PlayerWinsMenu)MenusManager.Instance.ShowMenu("PlayerWinsMenu");
menu.SetPlayerIndex(safeChildren[0].Index);
_gameOver = true;
}
}
private float GetNextTriggerTime()
{
return UnityEngine.Random.Range(MinTriggerTime, MaxTriggerTime);
}
}

View File

@ -3,17 +3,14 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 6
serializedVersion: 7
AndroidProfiler: 0
defaultScreenOrientation: 4
targetDevice: 2
targetGlesGraphics: -1
targetIOSGraphics: -1
targetResolution: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: PillowUnity
cloudProjectId:
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_ShowUnitySplashScreen: 1
@ -26,7 +23,6 @@ PlayerSettings:
m_ActiveColorSpace: 0
m_MTRendering: 1
m_MobileMTRendering: 0
m_UseDX11: 1
m_Stereoscopic3D: 0
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
@ -81,6 +77,7 @@ PlayerSettings:
metroEnableIndependentInputSource: 0
metroEnableLowLatencyPresentationAPI: 0
xboxOneDisableKinectGpuReservation: 0
virtualRealitySupported: 0
productGUID: f74b42ae0c00e944a95d85e94fc9366e
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 9
@ -123,6 +120,7 @@ PlayerSettings:
iOSLaunchScreenCustomXibPath:
AndroidTargetDevice: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidTVCompatibility: 1
@ -136,6 +134,7 @@ PlayerSettings:
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
actionOnDotNetUnhandledException: 1
@ -197,6 +196,7 @@ PlayerSettings:
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4GarlicHeapSize: 2048
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
@ -339,8 +339,7 @@ PlayerSettings:
blackberrySquareSplashScreen: {fileID: 0}
tizenProductDescription:
tizenProductURL:
tizenCertificatePath:
tizenCertificatePassword:
tizenSigningProfileName:
tizenGPSPermissions: 0
tizenMicrophonePermissions: 0
stvDeviceAddress:
@ -402,4 +401,9 @@ PlayerSettings:
WebGL::emscriptenArgs:
WebGL::template: APPLICATION:Default
additionalIl2CppArgs::additionalIl2CppArgs:
firstStreamedLevelWithResources: 0
firstStreamedSceneWithResources: 0
cloudProjectId:
projectId:
projectName:
organizationId:
cloudEnabled: 0