Added the player avatars
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
13
Assets/Prefabs/Canvas.prefab
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3050
Assets/Scenes/LifeCanvasSimon.unity
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@ -12,7 +12,8 @@ public class Child : MonoBehaviour
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public GameObject GroundCheck;
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public Pillow pillow;
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public MomBehavior Mom;
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public MomBehavior Mom;
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public PlayerAvatar Avatar;
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private Rigidbody _rb;
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private bool _isGrounded = false;
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@ -24,7 +25,18 @@ public class Child : MonoBehaviour
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public Transform target;
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private int _index;
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private bool _isPushed = false;
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private bool _isPushed = false;
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private int _numZ = 0;
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public int NumZ
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{
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get { return _numZ; }
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set
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{
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_numZ = value;
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Avatar.NumZ = _numZ;
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if (_numZ == 3) Die();
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}
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}
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public int Index
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{
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@ -41,7 +53,12 @@ public class Child : MonoBehaviour
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void Awake()
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{
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_rb = GetComponent<Rigidbody>();
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}
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}
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void Start()
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{
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Avatar.PlayerNum = Index + 1;
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}
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void Update()
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{
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@ -259,10 +276,16 @@ public class Child : MonoBehaviour
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}
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private void TakeLavaDamage()
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{
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{
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NumZ += 1;
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// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
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_invulnerableTime = 0f;
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}
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}
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void Die()
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{
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Destroy(gameObject);
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}
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void OnDestroy()
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{
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@ -120,8 +120,9 @@ public class MomBehavior : MonoBehaviour
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{
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Debug.Log("Player " + child.Index + " has been spotted by mom.");
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// TODO: Visual animation that the player lost (lasso?)
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// TODO: Visual animation that the player lost (lasso?)
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child.NumZ = 4;
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Destroy(child.gameObject);
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}
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}
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71
Assets/Scripts/PlayerAvatar.cs
Normal file
@ -0,0 +1,71 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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[RequireComponent(typeof(Image))]
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public class PlayerAvatar : MonoBehaviour {
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private const int NumSprites = 5;
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private Sprite[] _sprites;
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private int _playerNum;
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private Image _image;
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private int _numZ;
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public int NumZ
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{
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get
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{
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return _numZ;
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}
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set
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{
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_numZ = value;
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_image.sprite = _sprites[_numZ];
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if(_numZ == 3)
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StartCoroutine(Die());
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}
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}
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public int PlayerNum
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{
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set
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{
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_playerNum = value; //child.Index + 1;
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//0 - 3 - Number of Z
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// 4 - Dead
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_sprites = new Sprite[NumSprites];
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for (int i = 0; i < NumSprites; i++)
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{
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_sprites[i] = Resources.Load<Sprite>("UI_P" + _playerNum + "_" + i);
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}
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gameObject.SetActive(true);
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NumZ = _numZ;
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}
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}
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private int curr;
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private float time = 1f;
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// Use this for initialization
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void Awake ()
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{
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_image = GetComponent<Image>();
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_numZ = 0;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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IEnumerator Die()
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{
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yield return new WaitForSeconds(1.2f);
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NumZ = 4;
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}
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}
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