Added the player avatars

Signed-off-by: RosimInc <rosim_inc@hotmail.com>
This commit is contained in:
RosimInc 2015-08-23 12:20:40 -04:00
parent 15d1776957
commit 27efaae69b
32 changed files with 3573 additions and 107 deletions

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@ -13,6 +13,7 @@ public class Child : MonoBehaviour
public GameObject GroundCheck; public GameObject GroundCheck;
public Pillow pillow; public Pillow pillow;
public MomBehavior Mom; public MomBehavior Mom;
public PlayerAvatar Avatar;
private Rigidbody _rb; private Rigidbody _rb;
private bool _isGrounded = false; private bool _isGrounded = false;
@ -25,6 +26,17 @@ public class Child : MonoBehaviour
private int _index; private int _index;
private bool _isPushed = false; private bool _isPushed = false;
private int _numZ = 0;
public int NumZ
{
get { return _numZ; }
set
{
_numZ = value;
Avatar.NumZ = _numZ;
if (_numZ == 3) Die();
}
}
public int Index public int Index
{ {
@ -43,6 +55,11 @@ public class Child : MonoBehaviour
_rb = GetComponent<Rigidbody>(); _rb = GetComponent<Rigidbody>();
} }
void Start()
{
Avatar.PlayerNum = Index + 1;
}
void Update() void Update()
{ {
_isGrounded = IsGrounded(); _isGrounded = IsGrounded();
@ -260,10 +277,16 @@ public class Child : MonoBehaviour
private void TakeLavaDamage() private void TakeLavaDamage()
{ {
NumZ += 1;
// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds // TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
_invulnerableTime = 0f; _invulnerableTime = 0f;
} }
void Die()
{
Destroy(gameObject);
}
void OnDestroy() void OnDestroy()
{ {
ActivateVibration(false); ActivateVibration(false);

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@ -122,6 +122,7 @@ public class MomBehavior : MonoBehaviour
// TODO: Visual animation that the player lost (lasso?) // TODO: Visual animation that the player lost (lasso?)
child.NumZ = 4;
Destroy(child.gameObject); Destroy(child.gameObject);
} }
} }

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@ -0,0 +1,71 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
[RequireComponent(typeof(Image))]
public class PlayerAvatar : MonoBehaviour {
private const int NumSprites = 5;
private Sprite[] _sprites;
private int _playerNum;
private Image _image;
private int _numZ;
public int NumZ
{
get
{
return _numZ;
}
set
{
_numZ = value;
_image.sprite = _sprites[_numZ];
if(_numZ == 3)
StartCoroutine(Die());
}
}
public int PlayerNum
{
set
{
_playerNum = value; //child.Index + 1;
//0 - 3 - Number of Z
// 4 - Dead
_sprites = new Sprite[NumSprites];
for (int i = 0; i < NumSprites; i++)
{
_sprites[i] = Resources.Load<Sprite>("UI_P" + _playerNum + "_" + i);
}
gameObject.SetActive(true);
NumZ = _numZ;
}
}
private int curr;
private float time = 1f;
// Use this for initialization
void Awake ()
{
_image = GetComponent<Image>();
_numZ = 0;
}
// Update is called once per frame
void Update ()
{
}
IEnumerator Die()
{
yield return new WaitForSeconds(1.2f);
NumZ = 4;
}
}

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@ -339,7 +339,8 @@ PlayerSettings:
blackberrySquareSplashScreen: {fileID: 0} blackberrySquareSplashScreen: {fileID: 0}
tizenProductDescription: tizenProductDescription:
tizenProductURL: tizenProductURL:
tizenSigningProfileName: tizenCertificatePath:
tizenCertificatePassword:
tizenGPSPermissions: 0 tizenGPSPermissions: 0
tizenMicrophonePermissions: 0 tizenMicrophonePermissions: 0
stvDeviceAddress: stvDeviceAddress:
@ -401,9 +402,4 @@ PlayerSettings:
WebGL::emscriptenArgs: WebGL::emscriptenArgs:
WebGL::template: APPLICATION:Default WebGL::template: APPLICATION:Default
additionalIl2CppArgs::additionalIl2CppArgs: additionalIl2CppArgs::additionalIl2CppArgs:
firstStreamedSceneWithResources: 0 firstStreamedLevelWithResources: 0
cloudProjectId:
projectId:
projectName:
organizationId:
cloudEnabled: 0

View File

@ -1,2 +1,2 @@
m_EditorVersion: 5.1.2f1 m_EditorVersion: 5.0.2f1
m_StandardAssetsVersion: 0 m_StandardAssetsVersion: 0