mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/ConjureETS/PillowFight
Conflicts: Assets/Scripts/Child.cs
This commit is contained in:
commit
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9
Assets/Fonts.meta
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9
Assets/Fonts.meta
Normal file
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Assets/Fonts/MenusHandler.meta
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9
Assets/Fonts/MenusHandler.meta
Normal file
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Assets/Fonts/MenusHandler/Hangyaboly.ttf
Normal file
BIN
Assets/Fonts/MenusHandler/Hangyaboly.ttf
Normal file
Binary file not shown.
18
Assets/Fonts/MenusHandler/Hangyaboly.ttf.meta
Normal file
18
Assets/Fonts/MenusHandler/Hangyaboly.ttf.meta
Normal file
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Assets/Prefabs/Door.prefab
Normal file
BIN
Assets/Prefabs/Door.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Door.prefab.meta
Normal file
8
Assets/Prefabs/Door.prefab.meta
Normal file
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9
Assets/Prefabs/Menus.meta
Normal file
9
Assets/Prefabs/Menus.meta
Normal file
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Assets/Prefabs/Menus/MomWinsMenu.prefab
Normal file
BIN
Assets/Prefabs/Menus/MomWinsMenu.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Menus/MomWinsMenu.prefab.meta
Normal file
8
Assets/Prefabs/Menus/MomWinsMenu.prefab.meta
Normal file
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Assets/Prefabs/Menus/PlayerWinsMenu.prefab
Normal file
BIN
Assets/Prefabs/Menus/PlayerWinsMenu.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Menus/PlayerWinsMenu.prefab.meta
Normal file
8
Assets/Prefabs/Menus/PlayerWinsMenu.prefab.meta
Normal file
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Normal file
9
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Normal file
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BIN
Assets/Prefabs/MenusHandler/MenusManager.prefab
Normal file
BIN
Assets/Prefabs/MenusHandler/MenusManager.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/MenusHandler/MenusManager.prefab.meta
Normal file
8
Assets/Prefabs/MenusHandler/MenusManager.prefab.meta
Normal file
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Assets/Prefabs/Walls.prefab
Normal file
BIN
Assets/Prefabs/Walls.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Walls.prefab.meta
Normal file
8
Assets/Prefabs/Walls.prefab.meta
Normal file
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Binary file not shown.
@ -44,13 +44,6 @@ public class Child : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_isGrounded = IsGrounded();
|
_isGrounded = IsGrounded();
|
||||||
|
|
||||||
/*if (Mom.IsInRoom && !_isSleeping)
|
|
||||||
{
|
|
||||||
// TODO: Remove a life, kill the player, end the game, etc.
|
|
||||||
|
|
||||||
Debug.Log("Player " + _index + " is being spotted by mom.");
|
|
||||||
}*/
|
|
||||||
|
|
||||||
// look at the target
|
// look at the target
|
||||||
if (target != null) {
|
if (target != null) {
|
||||||
transform.LookAt(target);
|
transform.LookAt(target);
|
||||||
|
|||||||
73
Assets/Scripts/GameManager.cs
Normal file
73
Assets/Scripts/GameManager.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using InputHandler;
|
||||||
|
using MenusHandler;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int PlayerCount = 4;
|
||||||
|
private static GameManager _instance;
|
||||||
|
|
||||||
|
public static GameManager Instance
|
||||||
|
{
|
||||||
|
get { return _instance; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
/*
|
||||||
|
if (_instance != null)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PlayerCount; i++)
|
||||||
|
{
|
||||||
|
InputManager.Instance.AddCallback(i, HandleMenuInput);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PushMenuContext()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PlayerCount; i++)
|
||||||
|
{
|
||||||
|
InputManager.Instance.PushActiveContext("Menu", i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PopMenuContext()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PlayerCount; i++)
|
||||||
|
{
|
||||||
|
InputManager.Instance.PopActiveContext(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMenuInput(MappedInput input)
|
||||||
|
{
|
||||||
|
float yAxis = 0f;
|
||||||
|
|
||||||
|
if (input.Ranges.ContainsKey("SelectOptionUp"))
|
||||||
|
{
|
||||||
|
yAxis = input.Ranges["SelectOptionUp"];
|
||||||
|
}
|
||||||
|
else if (input.Ranges.ContainsKey("SelectOptionDown"))
|
||||||
|
{
|
||||||
|
yAxis = -input.Ranges["SelectOptionDown"];
|
||||||
|
}
|
||||||
|
|
||||||
|
bool accept = input.Actions.Contains("Accept");
|
||||||
|
|
||||||
|
MenusManager.Instance.SetInputValues(accept, false, 0f, yAxis);
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/GameManager.cs.meta
Normal file
12
Assets/Scripts/GameManager.cs.meta
Normal file
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||||||
9
Assets/Scripts/Menus.meta
Normal file
9
Assets/Scripts/Menus.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d760adee926677142b681f1c9f9f1a4a
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1434247891
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
43
Assets/Scripts/Menus/PlayerWinsMenu.cs
Normal file
43
Assets/Scripts/Menus/PlayerWinsMenu.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using MenusHandler;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PlayerWinsMenu : Menu
|
||||||
|
{
|
||||||
|
public Text Message;
|
||||||
|
|
||||||
|
public override void Open()
|
||||||
|
{
|
||||||
|
base.Open();
|
||||||
|
|
||||||
|
GameManager.Instance.PushMenuContext();
|
||||||
|
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close()
|
||||||
|
{
|
||||||
|
base.Close();
|
||||||
|
|
||||||
|
GameManager.Instance.PopMenuContext();
|
||||||
|
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerIndex(int index)
|
||||||
|
{
|
||||||
|
Message.text = "Player " + (index + 1) + " Wins!";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRestartClick()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
Application.LoadLevel(Application.loadedLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExitClick()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/Menus/PlayerWinsMenu.cs.meta
Normal file
12
Assets/Scripts/Menus/PlayerWinsMenu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1b367055e661c84d965e27bf591f3f7
|
||||||
|
timeCreated: 1434247895
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Scripts/MenusHandler.meta
Normal file
9
Assets/Scripts/MenusHandler.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7fadf2e5fa3e5d640a263265b68583f2
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1434216062
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
28
Assets/Scripts/MenusHandler/Menu.cs
Normal file
28
Assets/Scripts/MenusHandler/Menu.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MenusHandler
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(MenuInputModule))]
|
||||||
|
public abstract class Menu : MonoBehaviour
|
||||||
|
{
|
||||||
|
private MenuInputModule _inputModule;
|
||||||
|
|
||||||
|
public MenuInputModule InputModule
|
||||||
|
{
|
||||||
|
get { return _inputModule; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_inputModule = GetComponent<MenuInputModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Start() { }
|
||||||
|
|
||||||
|
public virtual void Open() { }
|
||||||
|
|
||||||
|
public virtual void Close() { }
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/MenusHandler/Menu.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/Menu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 742b9043bc8a6ad49976846ccee3e85d
|
||||||
|
timeCreated: 1432957414
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
44
Assets/Scripts/MenusHandler/MenuButton.cs
Normal file
44
Assets/Scripts/MenusHandler/MenuButton.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace MenusHandler
|
||||||
|
{
|
||||||
|
public class MenuButton : Button
|
||||||
|
{
|
||||||
|
public Image LeftSelectorImage;
|
||||||
|
public Image RightSelectorImage;
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
|
||||||
|
LeftSelectorImage.gameObject.SetActive(false);
|
||||||
|
RightSelectorImage.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnSelect(UnityEngine.EventSystems.BaseEventData eventData)
|
||||||
|
{
|
||||||
|
base.OnSelect(eventData);
|
||||||
|
|
||||||
|
LeftSelectorImage.gameObject.SetActive(true);
|
||||||
|
RightSelectorImage.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData)
|
||||||
|
{
|
||||||
|
|
||||||
|
base.OnDeselect(eventData);
|
||||||
|
|
||||||
|
LeftSelectorImage.gameObject.SetActive(false);
|
||||||
|
RightSelectorImage.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetText(string text)
|
||||||
|
{
|
||||||
|
GetComponentInChildren<Text>().text = text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/MenusHandler/MenuButton.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenuButton.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 77f8cfacd7a48bc4e94dd33e9924e13e
|
||||||
|
timeCreated: 1434216115
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
197
Assets/Scripts/MenusHandler/MenuInputModule.cs
Normal file
197
Assets/Scripts/MenusHandler/MenuInputModule.cs
Normal file
@ -0,0 +1,197 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace MenusHandler
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(EventSystem))]
|
||||||
|
public class MenuInputModule : BaseInputModule
|
||||||
|
{
|
||||||
|
public float Delay = 0.2f;
|
||||||
|
public float DeadZone = 0.5f;
|
||||||
|
|
||||||
|
public UnityEvent BackButtonEvent;
|
||||||
|
|
||||||
|
private EventSystem _eventSystem;
|
||||||
|
|
||||||
|
private bool _canNavigate = true;
|
||||||
|
|
||||||
|
private GameObject _previousTargettedObject;
|
||||||
|
|
||||||
|
private bool _acceptButtonPressed = false;
|
||||||
|
private bool _backButtonPressed = false;
|
||||||
|
private bool _menuDownPressed = false;
|
||||||
|
private bool _menuUpPressed = false;
|
||||||
|
private bool _menuRightPressed = false;
|
||||||
|
private bool _menuLeftPressed = false;
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
|
||||||
|
_eventSystem = GetComponent<EventSystem>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ActivateModule()
|
||||||
|
{
|
||||||
|
base.ActivateModule();
|
||||||
|
|
||||||
|
SelectFirstButton();
|
||||||
|
_canNavigate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Process()
|
||||||
|
{
|
||||||
|
if (_acceptButtonPressed)
|
||||||
|
{
|
||||||
|
ExecuteEvents.Execute(_eventSystem.currentSelectedGameObject.gameObject, new BaseEventData(eventSystem), ExecuteEvents.submitHandler);
|
||||||
|
}
|
||||||
|
else if (_backButtonPressed)
|
||||||
|
{
|
||||||
|
BackButtonEvent.Invoke();
|
||||||
|
}
|
||||||
|
else if (_canNavigate)
|
||||||
|
{
|
||||||
|
if (_menuRightPressed)
|
||||||
|
{
|
||||||
|
SelectRightButton();
|
||||||
|
}
|
||||||
|
else if (_menuLeftPressed)
|
||||||
|
{
|
||||||
|
SelectLeftButton();
|
||||||
|
}
|
||||||
|
else if (_menuDownPressed)
|
||||||
|
{
|
||||||
|
SelectDownButton();
|
||||||
|
}
|
||||||
|
else if (_menuUpPressed)
|
||||||
|
{
|
||||||
|
SelectUpButton();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_acceptButtonPressed = false;
|
||||||
|
_backButtonPressed = false;
|
||||||
|
_menuDownPressed = false;
|
||||||
|
_menuUpPressed = false;
|
||||||
|
_menuRightPressed = false;
|
||||||
|
_menuLeftPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeFirstButton(Selectable button)
|
||||||
|
{
|
||||||
|
_eventSystem.firstSelectedGameObject = button.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectFirstButton()
|
||||||
|
{
|
||||||
|
if (_eventSystem.firstSelectedGameObject == null) return;
|
||||||
|
|
||||||
|
if (_eventSystem.currentSelectedGameObject != _eventSystem.firstSelectedGameObject)
|
||||||
|
{
|
||||||
|
ExecuteEvents.Execute(_eventSystem.currentSelectedGameObject, new BaseEventData(eventSystem), ExecuteEvents.deselectHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
ExecuteEvents.Execute(_eventSystem.firstSelectedGameObject, new BaseEventData(eventSystem), ExecuteEvents.selectHandler);
|
||||||
|
_eventSystem.SetSelectedGameObject(_eventSystem.firstSelectedGameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectLeftButton()
|
||||||
|
{
|
||||||
|
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||||
|
|
||||||
|
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnLeft();
|
||||||
|
|
||||||
|
if (toBeSelected != null)
|
||||||
|
{
|
||||||
|
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||||
|
StartCoroutine("PauseNavigation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectRightButton()
|
||||||
|
{
|
||||||
|
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||||
|
|
||||||
|
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnRight();
|
||||||
|
|
||||||
|
if (toBeSelected != null)
|
||||||
|
{
|
||||||
|
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||||
|
StartCoroutine("PauseNavigation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectUpButton()
|
||||||
|
{
|
||||||
|
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||||
|
|
||||||
|
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();
|
||||||
|
|
||||||
|
if (toBeSelected != null)
|
||||||
|
{
|
||||||
|
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||||
|
StartCoroutine("PauseNavigation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectDownButton()
|
||||||
|
{
|
||||||
|
if (_eventSystem.currentSelectedGameObject == null) return;
|
||||||
|
|
||||||
|
Selectable toBeSelected = _eventSystem.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
|
||||||
|
|
||||||
|
if (toBeSelected != null)
|
||||||
|
{
|
||||||
|
_eventSystem.SetSelectedGameObject(toBeSelected.gameObject);
|
||||||
|
StartCoroutine("PauseNavigation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a delay before we can switch options again
|
||||||
|
private IEnumerator PauseNavigation()
|
||||||
|
{
|
||||||
|
_canNavigate = false;
|
||||||
|
|
||||||
|
float elapsedTime = 0f;
|
||||||
|
|
||||||
|
// Since the game might be paused here, we can't do "yield return new WaitForSeconds(0.2f);"
|
||||||
|
while (elapsedTime < Delay)
|
||||||
|
{
|
||||||
|
elapsedTime += Time.unscaledDeltaTime;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_canNavigate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputValues(bool acceptButton, bool backButton, float horizontalAxis, float verticalAxis)
|
||||||
|
{
|
||||||
|
if (acceptButton)
|
||||||
|
{
|
||||||
|
_acceptButtonPressed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (backButton)
|
||||||
|
{
|
||||||
|
_backButtonPressed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (verticalAxis != 0f)
|
||||||
|
{
|
||||||
|
_menuDownPressed = verticalAxis < -DeadZone;
|
||||||
|
_menuUpPressed = verticalAxis > DeadZone;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (horizontalAxis != 0f)
|
||||||
|
{
|
||||||
|
_menuRightPressed = horizontalAxis > DeadZone;
|
||||||
|
_menuLeftPressed = horizontalAxis < -DeadZone;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/MenusHandler/MenuInputModule.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenuInputModule.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38c11234779339d4f8412f72ddd8889b
|
||||||
|
timeCreated: 1434216114
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
123
Assets/Scripts/MenusHandler/MenusManager.cs
Normal file
123
Assets/Scripts/MenusHandler/MenusManager.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace MenusHandler
|
||||||
|
{
|
||||||
|
public class MenusManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Action OnMenusOpened;
|
||||||
|
public Action OnMenusClosed;
|
||||||
|
|
||||||
|
public Menu[] Menus;
|
||||||
|
|
||||||
|
private static MenusManager _instance;
|
||||||
|
private Dictionary<string, Menu> _menus;
|
||||||
|
private Dictionary<string, Menu> _cachedMenus;
|
||||||
|
private Menu _currentMenu;
|
||||||
|
|
||||||
|
public static MenusManager Instance
|
||||||
|
{
|
||||||
|
get { return _instance; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
_menus = new Dictionary<string, Menu>();
|
||||||
|
_cachedMenus = new Dictionary<string, Menu>();
|
||||||
|
|
||||||
|
foreach (Menu menu in Menus)
|
||||||
|
{
|
||||||
|
_menus[menu.name] = menu;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Menu ShowMenu(string name)
|
||||||
|
{
|
||||||
|
if (_currentMenu != null)
|
||||||
|
{
|
||||||
|
CloseCurrentMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_cachedMenus.ContainsKey(name) || _cachedMenus[name] == null)
|
||||||
|
{
|
||||||
|
_cachedMenus[name] = Instantiate(_menus[name], Vector3.zero, Quaternion.identity) as Menu;
|
||||||
|
DontDestroyOnLoad(_cachedMenus[name]);
|
||||||
|
_cachedMenus[name].name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentMenu = _cachedMenus[name];
|
||||||
|
|
||||||
|
OpenCurrentMenu();
|
||||||
|
|
||||||
|
return _currentMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RequestClose()
|
||||||
|
{
|
||||||
|
CloseCurrentMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputValues(bool acceptButton, bool backButton, float horizontalAxis, float verticalAxis)
|
||||||
|
{
|
||||||
|
if (_currentMenu != null)
|
||||||
|
{
|
||||||
|
_currentMenu.InputModule.SetInputValues(acceptButton, backButton, horizontalAxis, verticalAxis);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, Menu> kvp in _cachedMenus)
|
||||||
|
{
|
||||||
|
if (kvp.Value != null)
|
||||||
|
{
|
||||||
|
Destroy(kvp.Value.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnLevelWasLoaded(int levelIndex)
|
||||||
|
{
|
||||||
|
// When we load a new level, we close the currently active menu if it's still open
|
||||||
|
CloseCurrentMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can change based on whether we simply hide the menus or destroy them
|
||||||
|
private void OpenCurrentMenu()
|
||||||
|
{
|
||||||
|
_currentMenu.gameObject.SetActive(true);
|
||||||
|
_currentMenu.Open();
|
||||||
|
|
||||||
|
if (OnMenusOpened != null)
|
||||||
|
{
|
||||||
|
OnMenusOpened();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can change based on whether we simply hide the menus or destroy them
|
||||||
|
private void CloseCurrentMenu()
|
||||||
|
{
|
||||||
|
if (_currentMenu != null && _currentMenu.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
_currentMenu.Close();
|
||||||
|
_currentMenu.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (OnMenusClosed != null)
|
||||||
|
{
|
||||||
|
OnMenusClosed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/MenusHandler/MenusManager.cs.meta
Normal file
12
Assets/Scripts/MenusHandler/MenusManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b40c9a6b8e14bc84a8e8d472d4e124ea
|
||||||
|
timeCreated: 1432957285
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -3,6 +3,8 @@ using System.Collections;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System;
|
using System;
|
||||||
|
using MenusHandler;
|
||||||
|
using InputHandler;
|
||||||
|
|
||||||
public class MomBehavior : MonoBehaviour
|
public class MomBehavior : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -24,6 +26,8 @@ public class MomBehavior : MonoBehaviour
|
|||||||
|
|
||||||
private bool _isInRoom;
|
private bool _isInRoom;
|
||||||
|
|
||||||
|
private bool _gameOver = false;
|
||||||
|
|
||||||
public bool IsInRoom
|
public bool IsInRoom
|
||||||
{
|
{
|
||||||
get { return _isInRoom; }
|
get { return _isInRoom; }
|
||||||
@ -36,6 +40,8 @@ public class MomBehavior : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (_gameOver) return;
|
||||||
|
|
||||||
// When the mom hasn't been triggered for a while, it can appear anytime between 2 borders
|
// When the mom hasn't been triggered for a while, it can appear anytime between 2 borders
|
||||||
|
|
||||||
_elapsedTime += Time.deltaTime;
|
_elapsedTime += Time.deltaTime;
|
||||||
@ -61,20 +67,42 @@ public class MomBehavior : MonoBehaviour
|
|||||||
|
|
||||||
if (_isInRoom)
|
if (_isInRoom)
|
||||||
{
|
{
|
||||||
List<Child> spottedChildren = new List<Child>();
|
|
||||||
List<Child> safeChildren = new List<Child>();
|
List<Child> safeChildren = new List<Child>();
|
||||||
|
|
||||||
foreach (Child child in Children)
|
foreach (Child child in Children)
|
||||||
{
|
{
|
||||||
if (!child.IsSleeping)
|
if (child == null) continue;
|
||||||
|
|
||||||
|
if (child.IsSleeping)
|
||||||
{
|
{
|
||||||
spottedChildren.Add(child);
|
safeChildren.Add(child);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Player " + child.Index + " has been spotted by mom.");
|
||||||
|
|
||||||
|
// TODO: Visual animation that the player lost (lasso?)
|
||||||
|
|
||||||
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (spottedChildren.Count > 0)
|
if (safeChildren.Count == 0)
|
||||||
{
|
{
|
||||||
// TODO: Show a message mentionning the "dead" children
|
Debug.Log("Mom wins!");
|
||||||
|
|
||||||
|
MenusManager.Instance.ShowMenu("MomWinsMenu");
|
||||||
|
|
||||||
|
_gameOver = true;
|
||||||
|
}
|
||||||
|
else if (safeChildren.Count == 1)
|
||||||
|
{
|
||||||
|
Debug.Log("Player " + safeChildren[0].Index + " wins!");
|
||||||
|
|
||||||
|
PlayerWinsMenu menu = (PlayerWinsMenu)MenusManager.Instance.ShowMenu("PlayerWinsMenu");
|
||||||
|
menu.SetPlayerIndex(safeChildren[0].Index);
|
||||||
|
|
||||||
|
_gameOver = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
9
Assets/Sprites.meta
Normal file
9
Assets/Sprites.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6aa2a219473235a4fbea6b91c4d39c86
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1440270322
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Sprites/MenusHandler.meta
Normal file
9
Assets/Sprites/MenusHandler.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1865728ba32f69c4b83f513eadabc07d
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1434248930
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sprites/MenusHandler/Button1.png
Normal file
BIN
Assets/Sprites/MenusHandler/Button1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
55
Assets/Sprites/MenusHandler/Button1.png.meta
Normal file
55
Assets/Sprites/MenusHandler/Button1.png.meta
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb6a5d6e11b51d5449dd5b0f5230903c
|
||||||
|
timeCreated: 1434250341
|
||||||
|
licenseType: Free
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 8
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -3
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: 16
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 12, y: 12, z: 12, w: 12}
|
||||||
|
spritePixelsToUnits: 400
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
textureType: 8
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.0.2f1
|
m_EditorVersion: 5.1.2f1
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user