mirror of
https://github.com/ConjureETS/PillowFight.git
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Merge branch 'master' of https://github.com/ConjureETS/PillowFight
Conflicts: Assets/Scenes/PatScene.unity Assets/Scripts/Child.cs Signed-off-by: RosimInc <rosim_inc@hotmail.com>
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@ -13,8 +13,9 @@ public class Child : MonoBehaviour
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public GameObject GroundCheck;
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public Pillow pillow;
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public MomBehavior Mom;
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public MomBehavior Mom;
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public PlayerAvatar Avatar;
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public Animator Animator;
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private Rigidbody _rb;
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private bool _isGrounded = false;
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@ -30,21 +31,20 @@ public class Child : MonoBehaviour
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private bool _wasPushed = false;
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private Vector3 _pushedDir;
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private float _stunTime;
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private int _numZ = 0;
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public int NumZ
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{
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get { return _numZ; }
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set
|
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{
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_numZ = value;
|
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Avatar.NumZ = _numZ;
|
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if (_numZ == 3) Die();
|
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}
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}
|
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public int Index
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private float _stunTime;
|
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private int _numZ = 0;
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public int NumZ
|
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{
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get { return _numZ; }
|
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set
|
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{
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_numZ = value;
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Avatar.NumZ = _numZ;
|
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if (_numZ == 3) Die();
|
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}
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}
|
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public int Index
|
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{
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get { return _index; }
|
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set { _index = value; }
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@ -59,17 +59,19 @@ public class Child : MonoBehaviour
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void Awake()
|
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{
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_rb = GetComponent<Rigidbody>();
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}
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void Start()
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{
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|
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}
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}
|
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|
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void Start()
|
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{
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Avatar.PlayerNum = Index + 1;
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}
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void Update()
|
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{
|
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_isGrounded = IsGrounded();
|
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Animator.SetBool("IsOnBed", GetBed());
|
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|
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_isGrounded = IsGrounded();
|
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Debug.Log(_isGrounded);
|
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// look at the target
|
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if (target != null) {
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transform.LookAt(target);
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@ -163,6 +165,8 @@ public class Child : MonoBehaviour
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_isGrounded = false;
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_rb.AddForce(new Vector3(0f, JumpForce, 0f));
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Animator.SetTrigger("jump");
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}
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}
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@ -175,9 +179,7 @@ public class Child : MonoBehaviour
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_currentBed = bed;
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bed.Take();
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_isSleeping = true;
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// Temporary (only for visual cue until we get the animation)
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transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
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Animator.SetBool("IsSleeping", true);
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}
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return _isSleeping;
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@ -186,13 +188,11 @@ public class Child : MonoBehaviour
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public void WakeUp()
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{
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_isSleeping = false;
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Animator.SetBool("IsSleeping", false);
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_currentBed.Leave();
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_currentBed = null;
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// Temporary (only for visual cue until we get the animation)
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transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
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}
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private Bed GetBed()
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@ -233,6 +233,7 @@ public class Child : MonoBehaviour
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Debug.Log("Player " + _index + " entered lava. Lose one life.");
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TakeLavaDamage();
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ActivateVibration(true);
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Animator.SetBool("IsOnLava", true);
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}
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else
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{
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@ -251,6 +252,7 @@ public class Child : MonoBehaviour
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if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
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{
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Animator.SetBool("IsOnLava", false);
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}
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}
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@ -303,20 +305,20 @@ public class Child : MonoBehaviour
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float intensity = activate ? 0.3f : 0f;
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XInputDotNetPure.GamePad.SetVibration((XInputDotNetPure.PlayerIndex)_index, intensity, intensity);
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}
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private void TakeLavaDamage()
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{
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NumZ += 1;
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// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
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_invulnerableTime = 0f;
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}
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void Die()
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{
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Destroy(gameObject);
|
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}
|
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}
|
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|
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private void TakeLavaDamage()
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{
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NumZ += 1;
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// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
|
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_invulnerableTime = 0f;
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}
|
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|
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void Die()
|
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{
|
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Destroy(gameObject);
|
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}
|
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void OnDestroy()
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{
|
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ActivateVibration(false);
|
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|
||||
Loading…
x
Reference in New Issue
Block a user