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https://github.com/ConjureETS/PillowFight.git
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Merge branch 'master' of https://github.com/ConjureETS/PillowFight
Conflicts: Assets/Scenes/PatScene.unity Assets/Scripts/Child.cs Signed-off-by: RosimInc <rosim_inc@hotmail.com>
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@ -15,6 +15,7 @@ public class Child : MonoBehaviour
|
|||||||
public Pillow pillow;
|
public Pillow pillow;
|
||||||
public MomBehavior Mom;
|
public MomBehavior Mom;
|
||||||
public PlayerAvatar Avatar;
|
public PlayerAvatar Avatar;
|
||||||
|
public Animator Animator;
|
||||||
|
|
||||||
private Rigidbody _rb;
|
private Rigidbody _rb;
|
||||||
private bool _isGrounded = false;
|
private bool _isGrounded = false;
|
||||||
@ -43,8 +44,7 @@ public class Child : MonoBehaviour
|
|||||||
if (_numZ == 3) Die();
|
if (_numZ == 3) Die();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public int Index
|
||||||
public int Index
|
|
||||||
{
|
{
|
||||||
get { return _index; }
|
get { return _index; }
|
||||||
set { _index = value; }
|
set { _index = value; }
|
||||||
@ -64,12 +64,14 @@ public class Child : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Avatar.PlayerNum = Index + 1;
|
Avatar.PlayerNum = Index + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
_isGrounded = IsGrounded();
|
Animator.SetBool("IsOnBed", GetBed());
|
||||||
|
|
||||||
|
_isGrounded = IsGrounded();
|
||||||
|
Debug.Log(_isGrounded);
|
||||||
// look at the target
|
// look at the target
|
||||||
if (target != null) {
|
if (target != null) {
|
||||||
transform.LookAt(target);
|
transform.LookAt(target);
|
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@ -163,6 +165,8 @@ public class Child : MonoBehaviour
|
|||||||
_isGrounded = false;
|
_isGrounded = false;
|
||||||
|
|
||||||
_rb.AddForce(new Vector3(0f, JumpForce, 0f));
|
_rb.AddForce(new Vector3(0f, JumpForce, 0f));
|
||||||
|
|
||||||
|
Animator.SetTrigger("jump");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,9 +179,7 @@ public class Child : MonoBehaviour
|
|||||||
_currentBed = bed;
|
_currentBed = bed;
|
||||||
bed.Take();
|
bed.Take();
|
||||||
_isSleeping = true;
|
_isSleeping = true;
|
||||||
|
Animator.SetBool("IsSleeping", true);
|
||||||
// Temporary (only for visual cue until we get the animation)
|
|
||||||
transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return _isSleeping;
|
return _isSleeping;
|
||||||
@ -186,13 +188,11 @@ public class Child : MonoBehaviour
|
|||||||
public void WakeUp()
|
public void WakeUp()
|
||||||
{
|
{
|
||||||
_isSleeping = false;
|
_isSleeping = false;
|
||||||
|
Animator.SetBool("IsSleeping", false);
|
||||||
|
|
||||||
_currentBed.Leave();
|
_currentBed.Leave();
|
||||||
|
|
||||||
_currentBed = null;
|
_currentBed = null;
|
||||||
|
|
||||||
// Temporary (only for visual cue until we get the animation)
|
|
||||||
transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Bed GetBed()
|
private Bed GetBed()
|
||||||
@ -233,6 +233,7 @@ public class Child : MonoBehaviour
|
|||||||
Debug.Log("Player " + _index + " entered lava. Lose one life.");
|
Debug.Log("Player " + _index + " entered lava. Lose one life.");
|
||||||
TakeLavaDamage();
|
TakeLavaDamage();
|
||||||
ActivateVibration(true);
|
ActivateVibration(true);
|
||||||
|
Animator.SetBool("IsOnLava", true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -251,6 +252,7 @@ public class Child : MonoBehaviour
|
|||||||
if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
|
if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
|
||||||
{
|
{
|
||||||
ActivateVibration(false);
|
ActivateVibration(false);
|
||||||
|
Animator.SetBool("IsOnLava", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
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|||||||
Loading…
x
Reference in New Issue
Block a user