Conflicts:
	Assets/Scenes/PatScene.unity
	Assets/Scripts/Child.cs

Signed-off-by: RosimInc <rosim_inc@hotmail.com>
This commit is contained in:
RosimInc 2015-08-23 13:10:01 -04:00
commit 441aeb9215
27 changed files with 5450 additions and 292 deletions

9
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View File

@ -15,6 +15,7 @@ public class Child : MonoBehaviour
public Pillow pillow; public Pillow pillow;
public MomBehavior Mom; public MomBehavior Mom;
public PlayerAvatar Avatar; public PlayerAvatar Avatar;
public Animator Animator;
private Rigidbody _rb; private Rigidbody _rb;
private bool _isGrounded = false; private bool _isGrounded = false;
@ -43,8 +44,7 @@ public class Child : MonoBehaviour
if (_numZ == 3) Die(); if (_numZ == 3) Die();
} }
} }
public int Index
public int Index
{ {
get { return _index; } get { return _index; }
set { _index = value; } set { _index = value; }
@ -64,12 +64,14 @@ public class Child : MonoBehaviour
void Start() void Start()
{ {
Avatar.PlayerNum = Index + 1; Avatar.PlayerNum = Index + 1;
} }
void Update() void Update()
{ {
_isGrounded = IsGrounded(); Animator.SetBool("IsOnBed", GetBed());
_isGrounded = IsGrounded();
Debug.Log(_isGrounded);
// look at the target // look at the target
if (target != null) { if (target != null) {
transform.LookAt(target); transform.LookAt(target);
@ -163,6 +165,8 @@ public class Child : MonoBehaviour
_isGrounded = false; _isGrounded = false;
_rb.AddForce(new Vector3(0f, JumpForce, 0f)); _rb.AddForce(new Vector3(0f, JumpForce, 0f));
Animator.SetTrigger("jump");
} }
} }
@ -175,9 +179,7 @@ public class Child : MonoBehaviour
_currentBed = bed; _currentBed = bed;
bed.Take(); bed.Take();
_isSleeping = true; _isSleeping = true;
Animator.SetBool("IsSleeping", true);
// Temporary (only for visual cue until we get the animation)
transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
} }
return _isSleeping; return _isSleeping;
@ -186,13 +188,11 @@ public class Child : MonoBehaviour
public void WakeUp() public void WakeUp()
{ {
_isSleeping = false; _isSleeping = false;
Animator.SetBool("IsSleeping", false);
_currentBed.Leave(); _currentBed.Leave();
_currentBed = null; _currentBed = null;
// Temporary (only for visual cue until we get the animation)
transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
} }
private Bed GetBed() private Bed GetBed()
@ -233,6 +233,7 @@ public class Child : MonoBehaviour
Debug.Log("Player " + _index + " entered lava. Lose one life."); Debug.Log("Player " + _index + " entered lava. Lose one life.");
TakeLavaDamage(); TakeLavaDamage();
ActivateVibration(true); ActivateVibration(true);
Animator.SetBool("IsOnLava", true);
} }
else else
{ {
@ -251,6 +252,7 @@ public class Child : MonoBehaviour
if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor") if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
{ {
ActivateVibration(false); ActivateVibration(false);
Animator.SetBool("IsOnLava", false);
} }
} }