mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/ConjureETS/PillowFight
This commit is contained in:
commit
50df0f82c8
@ -17,9 +17,6 @@ MonoBehaviour:
|
|||||||
- name: Jump
|
- name: Jump
|
||||||
XboxButtons: 00000000
|
XboxButtons: 00000000
|
||||||
KeyboardKeys:
|
KeyboardKeys:
|
||||||
- name: Throw
|
|
||||||
XboxButtons: 01000000
|
|
||||||
KeyboardKeys:
|
|
||||||
- name: Sleep
|
- name: Sleep
|
||||||
XboxButtons: 02000000
|
XboxButtons: 02000000
|
||||||
KeyboardKeys:
|
KeyboardKeys:
|
||||||
@ -48,6 +45,9 @@ MonoBehaviour:
|
|||||||
- name: LookBackward
|
- name: LookBackward
|
||||||
Axis: 07000000
|
Axis: 07000000
|
||||||
KeyboardKeys:
|
KeyboardKeys:
|
||||||
|
- name: Throw
|
||||||
|
Axis: 09000000
|
||||||
|
KeyboardKeys:
|
||||||
ButtonStates: []
|
ButtonStates: []
|
||||||
- name: Sleeping
|
- name: Sleeping
|
||||||
ButtonActions:
|
ButtonActions:
|
||||||
|
|||||||
@ -153,7 +153,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 567fe96dcacb08f4ab716a98ce99fc88, type: 3}
|
m_Script: {fileID: 11500000, guid: 567fe96dcacb08f4ab716a98ce99fc88, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
minAngleRange: 60
|
minAngleRange: 10
|
||||||
--- !u!135 &13545904
|
--- !u!135 &13545904
|
||||||
SphereCollider:
|
SphereCollider:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
@ -214,6 +214,10 @@ Prefab:
|
|||||||
propertyPath: Speed
|
propertyPath: Speed
|
||||||
value: 2
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: minAngleRange
|
||||||
|
value: 10
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_ParentPrefab: {fileID: 0}
|
m_ParentPrefab: {fileID: 0}
|
||||||
m_RootGameObject: {fileID: 190616}
|
m_RootGameObject: {fileID: 190616}
|
||||||
|
|||||||
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
|||||||
public class AutoTarget : MonoBehaviour
|
public class AutoTarget : MonoBehaviour
|
||||||
{
|
{
|
||||||
private List<Transform> targets;
|
private List<Transform> targets;
|
||||||
public float minAngleRange = 60f;
|
public float minAngleRange = 20f;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start ()
|
void Start ()
|
||||||
|
|||||||
@ -88,6 +88,22 @@ public class ChildController : MonoBehaviour
|
|||||||
Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg -90, // -90 to correct forward facing angle...
|
Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg -90, // -90 to correct forward facing angle...
|
||||||
transform.eulerAngles.z);
|
transform.eulerAngles.z);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_child.target = null; // no auto targeting when not actively pressing the joystick in a direction
|
||||||
|
|
||||||
|
// if player is not look with the right joystick, then face the direction we're going
|
||||||
|
// if left joystick is used, else we don't change the facing direction
|
||||||
|
if (xValue != 0 || zValue!= 0) {
|
||||||
|
transform.eulerAngles = new Vector3(
|
||||||
|
transform.eulerAngles.x,
|
||||||
|
Mathf.Atan2(xValue, zValue) * Mathf.Rad2Deg - 90,
|
||||||
|
transform.eulerAngles.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (input.Ranges.ContainsKey("Throw")) {
|
||||||
|
_child.Throw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,10 +127,6 @@ public class ChildController : MonoBehaviour
|
|||||||
_child.WakeUp();
|
_child.WakeUp();
|
||||||
InputManager.Instance.PushActiveContext("Awake", (int)PlayerNumber);
|
InputManager.Instance.PushActiveContext("Awake", (int)PlayerNumber);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input.Actions.Contains("Throw")) {
|
|
||||||
_child.Throw();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user