mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/ConjureETS/PillowFight
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commit
50df0f82c8
@ -17,9 +17,6 @@ MonoBehaviour:
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- name: Jump
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XboxButtons: 00000000
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KeyboardKeys:
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- name: Throw
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XboxButtons: 01000000
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KeyboardKeys:
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- name: Sleep
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XboxButtons: 02000000
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KeyboardKeys:
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@ -48,6 +45,9 @@ MonoBehaviour:
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- name: LookBackward
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Axis: 07000000
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KeyboardKeys:
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- name: Throw
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Axis: 09000000
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KeyboardKeys:
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ButtonStates: []
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- name: Sleeping
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ButtonActions:
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@ -153,7 +153,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 567fe96dcacb08f4ab716a98ce99fc88, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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minAngleRange: 60
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minAngleRange: 10
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--- !u!135 &13545904
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SphereCollider:
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m_ObjectHideFlags: 1
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@ -214,6 +214,10 @@ Prefab:
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propertyPath: Speed
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: minAngleRange
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value: 10
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 190616}
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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public class AutoTarget : MonoBehaviour
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{
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private List<Transform> targets;
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public float minAngleRange = 60f;
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public float minAngleRange = 20f;
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// Use this for initialization
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void Start ()
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@ -88,6 +88,22 @@ public class ChildController : MonoBehaviour
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Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg -90, // -90 to correct forward facing angle...
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transform.eulerAngles.z);
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}
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}
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else {
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_child.target = null; // no auto targeting when not actively pressing the joystick in a direction
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// if player is not look with the right joystick, then face the direction we're going
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// if left joystick is used, else we don't change the facing direction
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if (xValue != 0 || zValue!= 0) {
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transform.eulerAngles = new Vector3(
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transform.eulerAngles.x,
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Mathf.Atan2(xValue, zValue) * Mathf.Rad2Deg - 90,
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transform.eulerAngles.z);
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}
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}
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if (input.Ranges.ContainsKey("Throw")) {
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_child.Throw();
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}
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}
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@ -111,10 +127,6 @@ public class ChildController : MonoBehaviour
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_child.WakeUp();
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InputManager.Instance.PushActiveContext("Awake", (int)PlayerNumber);
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}
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if (input.Actions.Contains("Throw")) {
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_child.Throw();
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}
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}
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}
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