mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Add mom's ability to spot the children who are not sleeping when she
enters the room
This commit is contained in:
parent
0a1931c7d0
commit
5413a3bf20
Binary file not shown.
@ -15,6 +15,15 @@ public class Child : MonoBehaviour
|
||||
private float _zValue;
|
||||
private bool _isSleeping;
|
||||
|
||||
private int _index;
|
||||
|
||||
public int Index
|
||||
{
|
||||
get { return _index; }
|
||||
set { _index = value; }
|
||||
}
|
||||
|
||||
|
||||
public bool IsSleeping
|
||||
{
|
||||
get { return _isSleeping; }
|
||||
@ -28,8 +37,6 @@ public class Child : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
_isGrounded = IsGrounded();
|
||||
|
||||
Debug.Log(_isGrounded);
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other) {
|
||||
|
||||
@ -18,6 +18,7 @@ public class ChildController : MonoBehaviour
|
||||
InputManager.Instance.AddCallback((int)PlayerNumber, HandlePlayerButtons);
|
||||
|
||||
_child = GetComponent<Child>();
|
||||
_child.Index = (int)PlayerNumber;
|
||||
}
|
||||
|
||||
private void HandlePlayerAxis(MappedInput input)
|
||||
|
||||
@ -36,6 +36,16 @@ public class MomBehavior : MonoBehaviour
|
||||
WarningText.gameObject.SetActive(false);
|
||||
_nextTriggerTime = GetNextTriggerTime();
|
||||
|
||||
foreach (Child child in Children)
|
||||
{
|
||||
if (!child.IsSleeping)
|
||||
{
|
||||
// TODO: Do something (end the game? kill the player? make him lose 1 life? etc.)
|
||||
|
||||
Debug.Log("Child " + child.Index + " got found by Mommy.");
|
||||
}
|
||||
}
|
||||
|
||||
_elapsedTime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user