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https://github.com/ConjureETS/PillowFight.git
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First attempt to hit with melee
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
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@ -46,9 +46,15 @@ public class AutoTarget : MonoBehaviour
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}
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}
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public Transform GetTarget(Vector3 lookingAngle)
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public Transform GetTarget(Vector3 lookingAngle)
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{
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return GetTarget(lookingAngle, 2000);
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}
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public Transform GetTarget(Vector3 lookingAngle, float range)
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{
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{
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Transform closest = null;
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Transform closest = null;
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float minAngle = minAngleRange;
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float minAngle = minAngleRange;
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float rangeSq = range * range;
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//Debug.Log("looking direction:" + lookingAngle);
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//Debug.Log("looking direction:" + lookingAngle);
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Debug.DrawRay(transform.position, lookingAngle * 2);
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Debug.DrawRay(transform.position, lookingAngle * 2);
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@ -56,7 +62,9 @@ public class AutoTarget : MonoBehaviour
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foreach (Transform t in targets)
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foreach (Transform t in targets)
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{
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{
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Vector3 targetDirection = t.transform.position - transform.position;
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Vector3 targetDirection = t.transform.position - transform.position;
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if (targetDirection.sqrMagnitude > rangeSq)
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continue;
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float realAngle = Mathf.Atan2(targetDirection.z, targetDirection.x) * Mathf.Rad2Deg;
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float realAngle = Mathf.Atan2(targetDirection.z, targetDirection.x) * Mathf.Rad2Deg;
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@ -236,13 +236,13 @@ public class Child : MonoBehaviour
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public void Swing()
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public void Swing()
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{
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{
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//1. Determine if there is someone in front
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//1. Determine if there is someone in front
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Transform t = null; //GetTarget
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Transform t = null;//_autoTarget.GetTarget(transform.forward, 0.9f);
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if(t == null)
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if(t == null)
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return;
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return;
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//2. Apply force to the person
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//2. Apply force to the person
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Vector3 direction = target.transform.position - transform.position;
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Vector3 direction = t.transform.position - transform.position;
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direction = direction.normalized;
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direction = direction.normalized;
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@ -94,9 +94,12 @@ public class ChildController : MonoBehaviour
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}
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}
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}
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}
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if (input.Ranges.ContainsKey("Throw")) {
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//if (input.Ranges.ContainsKey("Throw")) {
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_child.Throw();
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// _child.Throw();
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}
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//}
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if (input.Ranges.ContainsKey("Throw"))
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_child.Swing();
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}
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}
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private void HandlePlayerButtons(MappedInput input)
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private void HandlePlayerButtons(MappedInput input)
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