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correct forward facing angle when not auto locking
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@ -85,7 +85,7 @@ public class ChildController : MonoBehaviour
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else {
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else {
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transform.eulerAngles = new Vector3(
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transform.eulerAngles = new Vector3(
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transform.eulerAngles.x,
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transform.eulerAngles.x,
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Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg,
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Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg -90, // -90 to correct forward facing angle...
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transform.eulerAngles.z);
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transform.eulerAngles.z);
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}
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}
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}
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}
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