Conflicts:
	Assets/Prefabs/Floor.prefab
This commit is contained in:
Patrice Vignola 2015-08-23 04:19:00 -04:00
commit 8129d5486a
52 changed files with 1155 additions and 6 deletions

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@ -59,7 +59,7 @@ public class Child : MonoBehaviour
Pillow incomingPillow = other.GetComponent<Pillow>();
// picking up a pillow
if (this.pillow == null && !incomingPillow.IsThrown) {
if (this.pillow == null && incomingPillow.IsPickable) {
pillow = incomingPillow;

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@ -7,12 +7,16 @@ public class Floor : MonoBehaviour
public GameObject NormalFloor;
public GameObject LavaFloor;
public float PillowWaitTime = 2f;
public MeshRenderer Renderer;
private GameObject lostPillows;
void Awake()
{
Mom.OnEnterRoom += ChangeToNormalFloor;
Mom.OnLeaveRoom += ChangeToLavaFloor;
lostPillows = transform.GetChild(0).gameObject;
}
private void ChangeToNormalFloor()
@ -20,6 +24,7 @@ public class Floor : MonoBehaviour
NormalFloor.SetActive(true);
LavaFloor.SetActive(false);
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
lostPillows.SetActive(true);
}
private void ChangeToLavaFloor()
@ -27,6 +32,7 @@ public class Floor : MonoBehaviour
NormalFloor.SetActive(false);
LavaFloor.SetActive(true);
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
lostPillows.SetActive(false);
}
void OnDestroy()
@ -34,4 +40,17 @@ public class Floor : MonoBehaviour
Mom.OnEnterRoom -= ChangeToNormalFloor;
Mom.OnLeaveRoom -= ChangeToLavaFloor;
}
void OnCollisionEnter(Collision other) {
if (other.gameObject.tag == "Pillow") {
other.gameObject.GetComponent<Pillow>().IsPickable = false;
other.gameObject.GetComponent<Pillow>().IsLost = true;
StartCoroutine( MakePillowDisappear(other.transform) );
}
}
IEnumerator MakePillowDisappear( Transform pillow ) {
yield return new WaitForSeconds(PillowWaitTime);
pillow.transform.parent = lostPillows.transform;
}
}

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@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class SimpleMenu : MonoBehaviour
{
// Use this for initialization
void Start () {
//TODO Use XInput to
}
// Update is called once per frame
void Update () {
}
}

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@ -8,7 +8,8 @@ public class Pillow : MonoBehaviour {
public bool IsThrown = false;
private bool IsPickable = true;
public bool IsPickable = true;
public bool IsLost = false;
private Collider _col;
private Rigidbody _rb;
@ -70,7 +71,7 @@ public class Pillow : MonoBehaviour {
}
void OnCollisionEnter(Collision other) {
if (!IsPickable) {
if (!IsPickable && !IsLost) {
// on first collision, revert the pillow as pickable
MakePickable();
}
@ -81,8 +82,9 @@ public class Pillow : MonoBehaviour {
IsThrown = true;
IsPickable = false;
transform.parent = null; // detach the pillow from the child object
_rb.isKinematic = false;
_col.enabled = true;
_rb.AddForce(force, ForceMode.Impulse);
_renderer.material.color = _defaultColor;
}
@ -91,7 +93,6 @@ public class Pillow : MonoBehaviour {
IsThrown = false;
IsPickable = true;
_col.enabled = true;
_rb.isKinematic = false;
}

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