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https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
add splashscree & instruction screen to build settings
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parent
efa3f6a7b0
commit
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@ -133,6 +133,7 @@ MonoBehaviour:
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m_SubmitButton: Submit
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m_SubmitButton: Submit
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m_CancelButton: Cancel
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m_CancelButton: Cancel
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m_InputActionsPerSecond: 10
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m_InputActionsPerSecond: 10
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m_RepeatDelay: .5
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m_AllowActivationOnMobileDevice: 0
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m_AllowActivationOnMobileDevice: 0
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--- !u!114 &767368739
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--- !u!114 &767368739
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MonoBehaviour:
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MonoBehaviour:
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@ -232,6 +233,7 @@ Camera:
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m_OcclusionCulling: 1
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoConvergence: 10
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m_StereoSeparation: .0219999999
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m_StereoSeparation: .0219999999
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m_StereoMirrorMode: 0
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--- !u!4 &1194318904
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Transform:
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Transform:
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@ -509,3 +511,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 769d2d55a9b6b104baa54b6081fbe205, type: 3}
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m_Script: {fileID: 11500000, guid: 769d2d55a9b6b104baa54b6081fbe205, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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NextLevel: 2
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@ -87,48 +87,6 @@ NavMeshSettings:
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cellSize: .166666672
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cellSize: .166666672
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manualCellSize: 0
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manualCellSize: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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--- !u!1 &233906027
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serializedVersion: 4
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- 4: {fileID: 233906029}
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- 114: {fileID: 233906028}
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--- !u!114 &233906028
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type: 2}
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m_GameObject: {fileID: 233906027}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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--- !u!1 &767368736
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--- !u!1 &767368736
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -450,7 +408,6 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
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m_IsPrefabParent: 0
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m_IsPrefabParent: 0
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--- !u!1 &1520914590
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--- !u!1 &1520914590
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GameObject:
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GameObject:
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@ -554,3 +511,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 769d2d55a9b6b104baa54b6081fbe205, type: 3}
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m_Script: {fileID: 11500000, guid: 769d2d55a9b6b104baa54b6081fbe205, type: 3}
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NextLevel: 1
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@ -4,17 +4,23 @@ using System.Collections;
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public class SimpleMenu : MonoBehaviour
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public class SimpleMenu : MonoBehaviour
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{
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{
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public int NextLevel;
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public int NextLevel;
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private float countdown = 1f;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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//TODO Use XInput to
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StartCoroutine(AutoSkip());
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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countdown -= Time.deltaTime;
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if (Input.anyKeyDown) {
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if (countdown < 0)
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Application.LoadLevel(NextLevel);
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Application.LoadLevel(NextLevel);
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}
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}
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}
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}
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IEnumerator AutoSkip() {
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yield return new WaitForSeconds(5);
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Application.LoadLevel(NextLevel);
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}
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}
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