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https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
reduce minimum angle range for auto-target to 10
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15d1776957
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@ -153,7 +153,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 567fe96dcacb08f4ab716a98ce99fc88, type: 3}
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m_Script: {fileID: 11500000, guid: 567fe96dcacb08f4ab716a98ce99fc88, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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minAngleRange: 60
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minAngleRange: 10
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--- !u!135 &13545904
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--- !u!135 &13545904
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SphereCollider:
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SphereCollider:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -214,6 +214,10 @@ Prefab:
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propertyPath: Speed
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propertyPath: Speed
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value: 2
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value: 2
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: minAngleRange
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value: 10
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 190616}
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m_RootGameObject: {fileID: 190616}
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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public class AutoTarget : MonoBehaviour
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public class AutoTarget : MonoBehaviour
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{
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{
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private List<Transform> targets;
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private List<Transform> targets;
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public float minAngleRange = 60f;
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public float minAngleRange = 20f;
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// Use this for initialization
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// Use this for initialization
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void Start ()
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void Start ()
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