diff --git a/Assets/Materials/SlipperyMaterial.physicMaterial b/Assets/Materials/SlipperyMaterial.physicMaterial new file mode 100644 index 0000000..e8d99f6 Binary files /dev/null and b/Assets/Materials/SlipperyMaterial.physicMaterial differ diff --git a/Assets/Materials/SlipperyMaterial.physicMaterial.meta b/Assets/Materials/SlipperyMaterial.physicMaterial.meta new file mode 100644 index 0000000..43fbac9 --- /dev/null +++ b/Assets/Materials/SlipperyMaterial.physicMaterial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e20d9c81c57a0c14abf0b23546831a8f +timeCreated: 1440226047 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Child.prefab b/Assets/Prefabs/Child.prefab index dd17061..9102e2f 100644 Binary files a/Assets/Prefabs/Child.prefab and b/Assets/Prefabs/Child.prefab differ diff --git a/Assets/Scenes/PatScene.unity b/Assets/Scenes/PatScene.unity index 48c68cf..9a4d869 100644 Binary files a/Assets/Scenes/PatScene.unity and b/Assets/Scenes/PatScene.unity differ diff --git a/Assets/Scripts/Child.cs b/Assets/Scripts/Child.cs index 2afcc3c..9342307 100644 --- a/Assets/Scripts/Child.cs +++ b/Assets/Scripts/Child.cs @@ -58,7 +58,7 @@ public class Child : MonoBehaviour private bool IsGrounded() { - Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.5f, 1 << LayerMask.NameToLayer("Ground")); + Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.149f, 1 << LayerMask.NameToLayer("Ground")); return colliders.Length > 0; }