mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Add the child being noticed when he stands on floor (need to add the
consequences though)
This commit is contained in:
parent
c0f938a59a
commit
a030642c8d
Binary file not shown.
@ -133,4 +133,13 @@ public class Child : MonoBehaviour
|
||||
|
||||
return colliders.Length > 0;
|
||||
}
|
||||
|
||||
void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Lava")
|
||||
{
|
||||
// TODO: Lose a life (probably) and become immune for ~ 2 or 3 seconds
|
||||
Debug.Log("Player " + _index + " is standing on lava.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -20,11 +20,13 @@ public class Floor : MonoBehaviour
|
||||
private void ChangeToNormalFloor()
|
||||
{
|
||||
_renderer.material = NormalMaterial;
|
||||
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
}
|
||||
|
||||
private void ChangeToLavaFloor()
|
||||
{
|
||||
_renderer.material = LavaMaterial;
|
||||
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user