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jparent 2015-08-23 13:10:50 -04:00
commit a2ebee6e24
55 changed files with 6632 additions and 6026 deletions

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View File

@ -9,10 +9,12 @@ public class Child : MonoBehaviour
public float MaxInvulnerableTime = 2f;
public float ThrowForce = 30f;
public float hitPushBackForce = 250f;
public float yAngleVector = 9f;
public GameObject GroundCheck;
public Pillow pillow;
public MomBehavior Mom;
public Animator Animator;
private Rigidbody _rb;
private bool _isGrounded = false;
@ -25,6 +27,10 @@ public class Child : MonoBehaviour
private int _index;
private bool _isPushed = false;
private bool _wasPushed = false;
private Vector3 _pushedDir;
private float _stunTime;
public int Index
{
@ -45,12 +51,49 @@ public class Child : MonoBehaviour
void Update()
{
_isGrounded = IsGrounded();
Animator.SetBool("IsOnBed", GetBed());
_isGrounded = IsGrounded();
Debug.Log(_isGrounded);
// look at the target
if (target != null) {
transform.LookAt(target);
}
// We move the child depending on the camera orientation
if (_stunTime >= Time.deltaTime * 3f && _wasPushed && _rb.velocity == Vector3.zero)
{
_wasPushed = false;
}
if (_isPushed)
{
_stunTime += Time.deltaTime;
if (_stunTime >= Time.deltaTime * 3f && _rb.velocity == Vector3.zero)
{
_isPushed = false;
_wasPushed = true;
}
}
else
{
_stunTime = 0f;
Vector3 forwardDir = Camera.main.transform.forward;
Vector3 rightDir = Camera.main.transform.right;
forwardDir.y = 0f;
forwardDir = forwardDir.normalized * _zValue * Speed;
rightDir.y = 0f;
rightDir = rightDir.normalized * _xValue * Speed;
Vector3 movement = forwardDir + rightDir;
movement.y = _rb.velocity.y;
_rb.velocity = movement;
}
}
void OnTriggerEnter(Collider other) {
@ -83,35 +126,6 @@ public class Child : MonoBehaviour
}
}
void FixedUpdate()
{
// We move the child depending on the camera orientation
if (_isPushed)
{
if (_rb.velocity == Vector3.zero)
{
_isPushed = false;
}
}
else
{
Vector3 forwardDir = Camera.main.transform.forward;
Vector3 rightDir = Camera.main.transform.right;
forwardDir.y = 0f;
forwardDir = forwardDir.normalized * _zValue * Speed;
rightDir.y = 0f;
rightDir = rightDir.normalized * _xValue * Speed;
Vector3 movement = forwardDir + rightDir;
movement.y = _rb.velocity.y;
_rb.velocity = movement;
}
}
private bool IsGrounded()
{
int mask = (1 << LayerMask.NameToLayer("Ground")) | (1 << LayerMask.NameToLayer("Bed"));
@ -134,6 +148,8 @@ public class Child : MonoBehaviour
_isGrounded = false;
_rb.AddForce(new Vector3(0f, JumpForce, 0f));
Animator.SetTrigger("jump");
}
}
@ -146,9 +162,7 @@ public class Child : MonoBehaviour
_currentBed = bed;
bed.Take();
_isSleeping = true;
// Temporary (only for visual cue until we get the animation)
transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
Animator.SetBool("IsSleeping", true);
}
return _isSleeping;
@ -157,13 +171,11 @@ public class Child : MonoBehaviour
public void WakeUp()
{
_isSleeping = false;
Animator.SetBool("IsSleeping", false);
_currentBed.Leave();
_currentBed = null;
// Temporary (only for visual cue until we get the animation)
transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
}
public Bed GetBed()
@ -204,6 +216,7 @@ public class Child : MonoBehaviour
Debug.Log("Player " + _index + " entered lava. Lose one life.");
TakeLavaDamage();
ActivateVibration(true);
Animator.SetBool("IsOnLava", true);
}
else
{
@ -222,11 +235,17 @@ public class Child : MonoBehaviour
if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
{
ActivateVibration(false);
Animator.SetBool("IsOnLava", false);
}
}
void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Walls")
{
Debug.Log(_isPushed);
}
if (collision.gameObject.tag == "Lava")
{
_invulnerableTime += Time.deltaTime;
@ -243,12 +262,25 @@ public class Child : MonoBehaviour
{
ActivateVibration(false);
}
else if (_wasPushed && collision.gameObject.tag == "Walls")
{
_wasPushed = false;
Push(Vector3.Reflect(_pushedDir.normalized, collision.contacts[0].normal) * _pushedDir.magnitude);
}
}
public void Push(Vector3 force)
{
_isPushed = true;
_rb.AddForce(force);
Debug.Log(force);
force.y = yAngleVector;
_rb.AddForce(force, ForceMode.Impulse);
_pushedDir = force;
}
private void ActivateVibration(bool activate)

View File

@ -63,7 +63,7 @@ public class MomBehavior : MonoBehaviour
}
break;
case State.InRoom:
if (_elapsedTime >= 2f)
if (_elapsedTime >= MotherStayTime)
{
SetState(State.Away);
}

View File

@ -1,20 +1,20 @@
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Light))]
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Light))]
public class LightOnOff : MonoBehaviour {
private Light light;
private float intensity;
private float flicker;
// Use this for initialization
private float flicker;
// Use this for initialization
void Start () {
light = GetComponent<Light>();
intensity = light.intensity;
}
// Update is called once per frame
intensity = light.intensity;
}
// Update is called once per frame
void Update () {
flicker -= Time.deltaTime;
@ -28,6 +28,6 @@ public class LightOnOff : MonoBehaviour {
light.intensity = intensity;
if(Input.GetKeyDown(KeyCode.Space))
light.enabled = !light.enabled;
}
}
light.enabled = !light.enabled;
}
}

View File

@ -7,6 +7,7 @@ TagManager:
- Pillow
- Lava
- Floor
- Walls
layers:
- Default
- TransparentFX