This commit is contained in:
RosimInc 2015-08-23 03:44:35 -04:00
commit ac40c0c409
15 changed files with 199 additions and 18 deletions

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using UnityEngine;
using System.Collections;
[RequireComponent(typeof(MeshRenderer))]
public class Floor : MonoBehaviour
{
public MomBehavior Mom;
public Material NormalMaterial;
public Material LavaMaterial;
private MeshRenderer _renderer;
public MeshRenderer Renderer;
void Awake()
{
_renderer = GetComponent<MeshRenderer>();
Mom.OnEnterRoom += ChangeToNormalFloor;
Mom.OnLeaveRoom += ChangeToLavaFloor;
}
private void ChangeToNormalFloor()
{
_renderer.material = NormalMaterial;
Renderer.material = NormalMaterial;
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
}
private void ChangeToLavaFloor()
{
_renderer.material = LavaMaterial;
Renderer.material = LavaMaterial;
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
}

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@ -2,26 +2,41 @@
using System.Collections;
public class Pillow : MonoBehaviour {
public Color SelectableMinColor;
public float LerpDuration = 2f;
public bool IsThrown = false;
private bool IsPickable = true;
private Collider _col;
private Rigidbody _rb;
private MeshRenderer _renderer;
private bool _isOwned;
private Color _defaultColor;
private float _ratio = 0f;
private bool _lerpingUp = false;
public bool IsOwned
{
get { return _isOwned; }
set { _isOwned = value; }
set
{
_isOwned = value;
_renderer.material.color = _defaultColor;
}
}
// Use this for initialization
void Start () {
_col = GetComponent<Collider>();
_rb = GetComponent<Rigidbody>();
_renderer = GetComponent<MeshRenderer>();
_defaultColor = _renderer.material.color;
}
// Update is called once per frame
@ -30,6 +45,27 @@ public class Pillow : MonoBehaviour {
if (transform.position.y < -1) {
Destroy(this.gameObject);
}
if (!_isOwned)
{
_ratio += Time.deltaTime / LerpDuration / 2f;
if (_lerpingUp)
{
_renderer.material.color = Color.Lerp(SelectableMinColor, _defaultColor, _ratio);
}
else
{
_renderer.material.color = Color.Lerp(_defaultColor, SelectableMinColor, _ratio);
}
if (_ratio >= 1f)
{
_lerpingUp = !_lerpingUp;
_ratio = 0f;
}
}
}
@ -48,6 +84,7 @@ public class Pillow : MonoBehaviour {
_rb.isKinematic = false;
_col.enabled = true;
_rb.AddForce(force, ForceMode.Impulse);
_renderer.material.color = _defaultColor;
}
public void MakePickable() {

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@ -1,22 +1,22 @@
using UnityEngine;
using UnityEngine;
using System.Collections;
using System;
using System;
public class Door : MonoBehaviour
{
public float MaxAngle = 135f;
public float OpenDuration = 5f;
public float CloseDuration = 1f;
/*
// Update is called once per frame
public float CloseDuration = 1f;
/*
// Update is called once per frame
void Update ()
{
{
state = Mathf.Clamp(state + goal * openingSpeed * Time.deltaTime, 0f, 1f);
//transform.rotation = Quaternion.identity;
//transform.Rotate(Vector3.up * state * angles);
transform.rotation = Quaternion.Euler(Vector3.up * curvature.Evaluate(state) * -angles);
transform.rotation = Quaternion.Euler(Vector3.up * curvature.Evaluate(state) * -angles);
}*/
public void Open()
@ -66,5 +66,5 @@ public class Door : MonoBehaviour
{
((Action)callback)();
}
}
}
}
}