From 48be2a5587ea1c8839f784f8d0df11e31c8166d5 Mon Sep 17 00:00:00 2001 From: jparent Date: Sun, 23 Aug 2015 12:26:58 -0400 Subject: [PATCH 1/2] add default quality settings... --- ProjectSettings/QualitySettings.asset | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 60b0053..856ed7a 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -144,21 +144,4 @@ QualitySettings: maximumLODLevel: 0 particleRaycastBudget: 4096 excludedTargetPlatforms: [] - m_PerPlatformDefaultQuality: - Android: 2 - BlackBerry: 2 - GLES Emulation: 5 - PS3: 5 - PS4: 5 - PSM: 5 - PSP2: 5 - Samsung TV: 2 - Standalone: 5 - Tizen: 2 - WP8: 5 - Web: 5 - WebGL: 3 - Windows Store Apps: 5 - XBOX360: 5 - XboxOne: 5 - iPhone: 2 + m_PerPlatformDefaultQuality: {} From 40de80efd384335a868b416b10703b477c882868 Mon Sep 17 00:00:00 2001 From: jparent Date: Sun, 23 Aug 2015 13:07:12 -0400 Subject: [PATCH 2/2] add UI Button to Sleep on bed when Mom is coming --- Assets/Prefabs/Bed.prefab | 88 +++++++++++++++++++++++++++++- Assets/Prefabs/BunkBed.prefab | 69 ++++++++++++++++++++++- Assets/Scripts/Bed.cs | 33 ++++++++--- Assets/Scripts/Child.cs | 2 +- Assets/Scripts/FaceCamera.cs | 18 ++++++ Assets/Scripts/FaceCamera.cs.meta | 12 ++++ Assets/Scripts/GameManager.cs | 5 ++ Assets/Scripts/MomBehavior.cs | 6 +- Assets/Sprites/360_X.png | Bin 0 -> 4575 bytes Assets/Sprites/360_X.png.meta | 55 +++++++++++++++++++ 10 files changed, 276 insertions(+), 12 deletions(-) create mode 100644 Assets/Scripts/FaceCamera.cs create mode 100644 Assets/Scripts/FaceCamera.cs.meta create mode 100644 Assets/Sprites/360_X.png create mode 100644 Assets/Sprites/360_X.png.meta diff --git a/Assets/Prefabs/Bed.prefab b/Assets/Prefabs/Bed.prefab index f6c9555..3f68d99 100644 --- a/Assets/Prefabs/Bed.prefab +++ b/Assets/Prefabs/Bed.prefab @@ -68,6 +68,23 @@ GameObject: m_NavMeshLayer: 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m_AutoUVMaxDistance: .5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: a3560cfab1ed517429ae69fed820e26e, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 diff --git a/Assets/Scripts/Bed.cs b/Assets/Scripts/Bed.cs index fb4e896..9802b3b 100644 --- a/Assets/Scripts/Bed.cs +++ b/Assets/Scripts/Bed.cs @@ -16,6 +16,8 @@ public class Bed : MonoBehaviour private float _nextSpawnDelay; + private GameObject _actionButtonUI; + public bool IsTaken { get { return _isTaken; } @@ -26,6 +28,8 @@ public class Bed : MonoBehaviour SpawnPillow(); _nextSpawnDelay = GetNextSpawnDelay(); + + _actionButtonUI = transform.GetChild(0).gameObject; } void Update() @@ -46,6 +50,7 @@ public class Bed : MonoBehaviour _currentPillow = null; _elapsedTime = 0f; } + } private void SpawnPillow() @@ -103,21 +108,35 @@ public class Bed : MonoBehaviour _currentPillow = col.gameObject.GetComponent(); } } + */ void OnCollisionExit(Collision col) { - if (_currentPillow != null && col.gameObject == _currentPillow.gameObject) - { - _currentPillow = null; - } - }*/ - /* + if (col.gameObject.tag == "Player") + { + _actionButtonUI.SetActive(false); + } + } + + void OnCollisionStay(Collision col) { if (col.gameObject.tag == "Player") { + if (GameManager.Instance.GetMomState() == MomBehavior.State.Warning && col.gameObject.GetComponent().GetBed() ) { + // show the button for sleeping when is on her way to the room + if (!_actionButtonUI.activeSelf) { + _actionButtonUI.SetActive(true); + } + } + else { + if (_actionButtonUI.activeSelf) { + _actionButtonUI.SetActive(false); + } + } + } - }*/ + } } diff --git a/Assets/Scripts/Child.cs b/Assets/Scripts/Child.cs index cbb1b8f..e7eb284 100644 --- a/Assets/Scripts/Child.cs +++ b/Assets/Scripts/Child.cs @@ -166,7 +166,7 @@ public class Child : MonoBehaviour transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z); } - private Bed GetBed() + public Bed GetBed() { Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.149f, 1 << LayerMask.NameToLayer("Bed")); diff --git a/Assets/Scripts/FaceCamera.cs b/Assets/Scripts/FaceCamera.cs new file mode 100644 index 0000000..0e0e944 --- /dev/null +++ b/Assets/Scripts/FaceCamera.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using System.Collections; + +public class FaceCamera : MonoBehaviour { + Transform mainCamera; + + + // Use this for initialization + void Start () { + mainCamera = GameObject.FindGameObjectWithTag("MainCamera").transform; + transform.rotation = mainCamera.rotation; + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/FaceCamera.cs.meta b/Assets/Scripts/FaceCamera.cs.meta new file mode 100644 index 0000000..b388be5 --- /dev/null +++ b/Assets/Scripts/FaceCamera.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 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