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Pillow pillow; public MomBehavior Mom; + public Animator Animator; private Rigidbody _rb; private bool _isGrounded = false; @@ -50,8 +51,10 @@ public class Child : MonoBehaviour void Update() { - _isGrounded = IsGrounded(); + Animator.SetBool("IsOnBed", GetBed()); + _isGrounded = IsGrounded(); + Debug.Log(_isGrounded); // look at the target if (target != null) { transform.LookAt(target); @@ -145,6 +148,8 @@ public class Child : MonoBehaviour _isGrounded = false; _rb.AddForce(new Vector3(0f, JumpForce, 0f)); + + Animator.SetTrigger("jump"); } } @@ -157,9 +162,7 @@ public class Child : MonoBehaviour _currentBed = bed; bed.Take(); _isSleeping = true; - - // Temporary (only for visual cue until we get the animation) - transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z); + Animator.SetBool("IsSleeping", true); } return _isSleeping; @@ -168,13 +171,11 @@ public class Child : MonoBehaviour public void WakeUp() { _isSleeping = false; + Animator.SetBool("IsSleeping", false); _currentBed.Leave(); _currentBed = null; - - // Temporary (only for visual cue until we get the animation) - transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z); } private Bed GetBed() @@ -215,6 +216,7 @@ public class Child : MonoBehaviour Debug.Log("Player " + _index + " entered lava. Lose one life."); TakeLavaDamage(); ActivateVibration(true); + Animator.SetBool("IsOnLava", true); } else { @@ -233,6 +235,7 @@ public class Child : MonoBehaviour if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor") { ActivateVibration(false); + Animator.SetBool("IsOnLava", false); } }