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https://github.com/ConjureETS/PillowFight.git
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Add default files in folders
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BIN
Assets/Art/Fuuu.prefab
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BIN
Assets/Art/Fuuu.prefab
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Assets/Art/Fuuu.prefab.meta
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Assets/Art/Fuuu.prefab.meta
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fileFormatVersion: 2
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guid: f6d5f460fe8d6bc479da1b6305919ede
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timeCreated: 1440209848
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Materials/ChildMaterial.mat
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Assets/Materials/ChildMaterial.mat
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Assets/Materials/ChildMaterial.mat.meta
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Assets/Materials/ChildMaterial.mat.meta
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fileFormatVersion: 2
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guid: 9976f49cfc00b0f40bd9e60b585cab2f
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timeCreated: 1440209827
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Prefabs/Child.prefab
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BIN
Assets/Prefabs/Child.prefab
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Assets/Prefabs/Child.prefab.meta
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Assets/Prefabs/Child.prefab.meta
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fileFormatVersion: 2
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guid: 6dd661a967968c64dbae75c01fac6a09
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timeCreated: 1440209808
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Scenes/PatScene.unity
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BIN
Assets/Scenes/PatScene.unity
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Assets/Scenes/PatScene.unity.meta
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Assets/Scenes/PatScene.unity.meta
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fileFormatVersion: 2
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guid: 2d707e5ac3fcd5c428c6ac170e93d3ae
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timeCreated: 1440209729
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Assets/Scripts/ChildController.cs
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Assets/Scripts/ChildController.cs
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using UnityEngine;
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using System.Collections;
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public class CharacterController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Scripts/ChildController.cs.meta
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12
Assets/Scripts/ChildController.cs.meta
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fileFormatVersion: 2
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guid: e6ffb35a11ff1f545ac22f7ea752cffb
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timeCreated: 1440209703
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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