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b/Assets/Scripts/MusicManager.cs @@ -0,0 +1,69 @@ +using UnityEngine; +using System.Collections; + +public class MusicManager : MonoBehaviour +{ + public AudioSource MainMenu; + public AudioSource Gameplay; + public AudioSource Victory; + public AudioSource Defeat; + + public static MusicManager Instance + { + get { return _instance; } + } + + private static MusicManager _instance; + + void Awake() + { + if (_instance) + { + Destroy(gameObject); + } + else + { + _instance = this; + } + } + + public void PlayMainMenuMusic() + { + if (Gameplay.isPlaying) + { + Gameplay.Stop(); + } + + if (!MainMenu.isPlaying) + { + MainMenu.Play(); + } + } + + public void PlayGameplayMusic() + { + if (MainMenu.isPlaying) + { + MainMenu.Stop(); + } + + if (!Gameplay.isPlaying) + { + Gameplay.Play(); + } + } + + public void PlayVictoryMusic() + { + if (!Victory.isPlaying) + { + Victory.Play(); + } + } + + public void PlayDefeatMusic() { + if (!Defeat.isPlaying) { + Defeat.Play(); + } + } +} diff --git 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