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@ -1014,6 +1014,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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PlayerCount: 4
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mom: {fileID: 1257411050}
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--- !u!4 &945259370
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Transform:
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m_ObjectHideFlags: 0
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@ -2522,6 +2523,10 @@ Prefab:
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propertyPath: PlayerNumber
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 134552, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
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m_IsPrefabParent: 0
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@ -15,6 +15,7 @@ public class Child : MonoBehaviour
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public Pillow pillow;
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public MomBehavior Mom;
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public Animator Animator;
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public GameObject AnimationPillow;
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private Rigidbody _rb;
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private bool _isGrounded = false;
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@ -48,6 +49,7 @@ public class Child : MonoBehaviour
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void Awake()
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{
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_rb = GetComponent<Rigidbody>();
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AnimationPillow.SetActive(false);
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}
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void Update()
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