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objectReference: {fileID: 0} - target: {fileID: 22413388, guid: dec23153e975cb94db47e642092ad58e, type: 2} propertyPath: m_AnchoredPosition.x @@ -1346,7 +1310,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 483988, guid: 38eb021af0911154aab92f72bc4f341a, type: 2} propertyPath: m_RootOrder - value: 5 + value: 6 objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: 38eb021af0911154aab92f72bc4f341a, type: 2} @@ -1768,7 +1732,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 445796, guid: cffa81ba5df21ac4f8d31f5bed357ce1, type: 2} propertyPath: m_RootOrder - value: 2 + value: 3 objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: cffa81ba5df21ac4f8d31f5bed357ce1, type: 2} @@ -2411,7 +2375,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2} propertyPath: m_RootOrder - value: 4 + value: 5 objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2} @@ -2595,10 +2559,6 @@ Prefab: propertyPath: m_Name value: Child 1 objectReference: {fileID: 0} - - target: {fileID: 11446734, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2} - propertyPath: PlayerNumber - value: 0 - objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2} m_IsPrefabParent: 0 diff --git a/Assets/Scripts/AutoTarget.cs b/Assets/Scripts/AutoTarget.cs index 0626c6a..0ed8fef 100644 --- a/Assets/Scripts/AutoTarget.cs +++ b/Assets/Scripts/AutoTarget.cs @@ -1,30 +1,30 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; - -public class AutoTarget : MonoBehaviour -{ - private List targets; - public float minAngleRange = 30f; - - // Use this for initialization - void Start () - { - targets = new List(); - GameObject[] gos = GameObject.FindGameObjectsWithTag("Player"); - foreach (GameObject go in gos) - { - if(!go.Equals(gameObject)) - { - targets.Add(go.transform); - } - } - } - - // Update is called once per frame - void Update () - { - +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class AutoTarget : MonoBehaviour +{ + private List targets; + public float minAngleRange = 30f; + + // Use this for initialization + void Start () + { + targets = new List(); + GameObject[] gos = GameObject.FindGameObjectsWithTag("Player"); + foreach (GameObject go in gos) + { + if(!go.Equals(gameObject)) + { + targets.Add(go.transform); + } + } + } + + // Update is called once per frame + void Update () + { + } public Transform GetTarget(float screenX, float screenZ) @@ -43,9 +43,9 @@ public class AutoTarget : MonoBehaviour Vector3 movement = forwardDir + rightDir; return GetTarget(movement); - } - - public Transform GetTarget(Vector3 lookingAngle) + } + + public Transform GetTarget(Vector3 lookingAngle) { return GetTarget(lookingAngle, 2000, minAngleRange); } @@ -54,45 +54,47 @@ public class AutoTarget : MonoBehaviour { Transform closest = null; float rangeSq = range * range; - + //Debug.Log("looking direction:" + lookingAngle); - Debug.DrawRay(transform.position, lookingAngle * 2); + Debug.DrawRay(transform.position, lookingAngle * 2); + + + foreach (Transform t in targets) + { + if (t == null) continue; - - foreach (Transform t in targets) - { Vector3 targetDirection = t.transform.position - transform.position; - Debug.Log(targetDirection.magnitude); - if (targetDirection.sqrMagnitude > rangeSq) + Debug.Log(targetDirection.magnitude); + if (targetDirection.sqrMagnitude > rangeSq) continue; - + float realAngle = Mathf.Atan2(targetDirection.z, targetDirection.x) * Mathf.Rad2Deg; - - float lookAngle = Mathf.Atan2(lookingAngle.z, lookingAngle.x) * Mathf.Rad2Deg; + + float lookAngle = Mathf.Atan2(lookingAngle.z, lookingAngle.x) * Mathf.Rad2Deg; //Debug.Log("look angle:" + lookAngle); float angle = (lookAngle - realAngle + 5*360) % 360; if (angle > 180) angle -= 360; - //float angle = lookAngle - realAngle; - + //float angle = lookAngle - realAngle; + if (Input.GetKeyDown(KeyCode.D)) - Debug.Log("Angle: " + angle + "Looking - " + lookAngle + "\nReal - " + realAngle); - //Debug.Log("real angle:" + realAngle); - - if (Mathf.Abs(angle) < minAngle) - { - minAngle = angle; - closest = t; - } + Debug.Log("Angle: " + angle + "Looking - " + lookAngle + "\nReal - " + realAngle); + //Debug.Log("real angle:" + realAngle); + + if (Mathf.Abs(angle) < minAngle) + { + minAngle = angle; + closest = t; + } } if (closest != null) { Debug.DrawRay(transform.position, closest.transform.position - transform.position, Color.blue); - } - - return closest; - } -} + } + + return closest; + } +} diff --git a/Assets/Scripts/Child.cs b/Assets/Scripts/Child.cs index 4f122e9..40c0db8 100644 --- a/Assets/Scripts/Child.cs +++ b/Assets/Scripts/Child.cs @@ -116,33 +116,71 @@ public class Child : MonoBehaviour } } + public void ThrowMecanimPillow() + { + if (pillow == null) return; + + Transform target = _autoTarget.GetTarget(transform.forward); + + Vector3 direction; + + if (target != null) + { + direction = target.transform.position - pillow.transform.position; + } + else + { + direction = transform.forward; + } + + direction = direction.normalized; + + pillow.gameObject.SetActive(true); + pillow.transform.localPosition = new Vector3(0.109f, -0.407f, 0.389f); + pillow.transform.localEulerAngles = new Vector3(0f, 204.46f, 310.0002f); + + AnimationPillow.SetActive(false); + + pillow.Throw(direction * ThrowForce); + + pillow.IsOwned = false; + + target = null; + + pillow = null; + } + void OnTriggerEnter(Collider other) { if (other.tag == "Pillow"){ Pillow incomingPillow = other.GetComponent(); - // picking up a pillow - if (this.pillow == null && incomingPillow.IsPickable) { + // getting hit by a pillow + if (incomingPillow.IsThrown) { + Debug.Log("abc"); + if (incomingPillow.Owner != this) + { + //player is hit + Debug.Log("Child is hit by a pillow"); + Push(other.GetComponent().velocity.normalized * 10 * hitPushBackForce); + Destroy(other.gameObject); + } + } + // picking up a pillow + else if (this.pillow == null && incomingPillow.IsPickable) { + Debug.Log("def"); pillow = incomingPillow; pillow.transform.parent = transform; // make the pillow a child of Child - pillow.transform.localPosition = new Vector3(0f, 1.5f, 0f); + pillow.gameObject.SetActive(false); pillow.GetComponent().isKinematic = true; // dont make pillow obey to gravity when in a child's hands pillow.IsOwned = true; + pillow.Owner = this; + AnimationPillow.SetActive(true); // TODO: place the pillow correctly or animate or something... } - - // getting hit by a pillow - else if (incomingPillow.IsThrown) { - - //player is hit - Debug.Log("Child is hit by a pillow"); - - Push( other.GetComponent().velocity.normalized * 10 * hitPushBackForce); - Destroy(other.gameObject); - } } } @@ -209,27 +247,6 @@ public class Child : MonoBehaviour if (_isInLava) return; if (pillow != null) { - - Vector3 direction; - - Transform target = _autoTarget.GetTarget(transform.forward); - - if (target != null) { - direction = target.transform.position - pillow.transform.position; - } - else { - direction = transform.forward; - } - direction = direction.normalized; - - - pillow.Throw(direction * ThrowForce); - - pillow.IsOwned = false; - - pillow = null; - - target = null; Animator.SetTrigger("StartAttack"); } } @@ -287,11 +304,6 @@ public class Child : MonoBehaviour void OnCollisionStay(Collision collision) { - if (collision.gameObject.tag == "Walls") - { - Debug.Log(_isPushed); - } - if (collision.gameObject.tag == "Lava") { _invulnerableTime += Time.deltaTime; @@ -310,9 +322,10 @@ public class Child : MonoBehaviour } else if (_wasPushed && collision.gameObject.tag == "Walls") { + /* _wasPushed = false; - Push(Vector3.Reflect(_pushedDir.normalized, collision.contacts[0].normal) * _pushedDir.magnitude); + Push(Vector3.Reflect(_pushedDir.normalized, collision.contacts[0].normal) * _pushedDir.magnitude);*/ } } @@ -352,4 +365,4 @@ public class Child : MonoBehaviour { ActivateVibration(false); } -} \ No newline at end of file +} diff --git a/Assets/Scripts/Pillow.cs b/Assets/Scripts/Pillow.cs index 6c9cf1b..fb7ee3e 100644 --- a/Assets/Scripts/Pillow.cs +++ b/Assets/Scripts/Pillow.cs @@ -31,6 +31,15 @@ public class Pillow : MonoBehaviour { } } + private Child _owner; + + public Child Owner + { + get { return _owner; } + set { _owner = value; } + } + + // Use this for initialization void Start () { _col = GetComponent(); @@ -71,7 +80,10 @@ public class Pillow : MonoBehaviour { } void OnCollisionEnter(Collision other) { - if (!IsPickable && !IsLost) { + Child child = other.gameObject.GetComponent(); + + if (!IsPickable && !IsLost && Owner == child) + { // on first collision, revert the pillow as pickable MakePickable(); }