using UnityEngine; using System.Collections; using MenusHandler; using UnityEngine.UI; using InputHandler; public class CreditsMenu : Menu { void Start() { for (int i = 0; i < 4; i++) { InputManager.Instance.PushActiveContext("MainMenu", i); InputManager.Instance.AddCallback(i, HandleCreditsMenuInput); } } private void HandleCreditsMenuInput(MappedInput input) { if (this == null || !gameObject.activeSelf) return; if (input.Actions.Contains("BackCreditsMenu")) { MenusManager.Instance.ShowMenu("SimpleMenu"); } } }