using UnityEngine; using System.Collections; public class SimpleMenu : MonoBehaviour { public int NextLevel; // Use this for initialization void Start () { StartCoroutine(AutoSkip()); } // Update is called once per frame void Update () { if (Input.anyKeyDown) { Application.LoadLevel(NextLevel); } } IEnumerator AutoSkip() { yield return new WaitForSeconds(5); Application.LoadLevel(NextLevel); } }