using UnityEngine; using System.Collections; public class Pillow : MonoBehaviour { public bool IsThrown = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (transform.position.y < -10) { Destroy(this.gameObject); } } void OnTriggerEnter(Collider other) { if (IsThrown && other.tag == "Player") { Debug.Log("A child got hit by a pillow!"); //other.GetComponent().takeHit(); Destroy(this.gameObject); } } }