using UnityEngine; using System.Collections; using UnityEditor; namespace InputHandler { public class CreateControllerMapperAsset { [MenuItem("InputHandler/Create/ControllerMapper")] public static void CreateInputAsset() { ControllerMapperAsset asset = ControllerMapperAsset.CreateInstance(); AssetDatabase.CreateAsset(asset, "Assets/ControllerMapper.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; } } }