using UnityEngine; using System.Collections; namespace InputHandler { //TODO: When we will be ready to read raw inputs from a file, we need this to simply be generic "BUTTON_ONE, BUTTON_TWO, etc." public class XboxInputConstants { // These buttons will eventually map to controls saved in a file public enum Buttons { A, B, X, Y, LeftShoulder, RightShoulder, Back, Start, LeftStick, RightStick, DPadLeft, DPadRight, DPadUp, DPadDown, } public enum Axis { LeftStickLeft, LeftStickRight, LeftStickUp, LeftStickDown, RightStickLeft, RightStickRight, RightStickUp, RightStickDown, TriggerLeft, TriggerRight } } }