PillowFight/Assets/Scripts/ChildController.cs
2015-08-22 04:22:32 -04:00

75 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections;
using InputHandler;
[RequireComponent(typeof(Child))]
public class ChildController : MonoBehaviour
{
public enum Player { One, Two, Three, Four }
public Player PlayerNumber;
private Child _child;
void Awake()
{
InputManager.Instance.PushActiveContext("Awake", (int)PlayerNumber);
InputManager.Instance.AddCallback((int)PlayerNumber, HandlePlayerAxis);
InputManager.Instance.AddCallback((int)PlayerNumber, HandlePlayerButtons);
_child = GetComponent<Child>();
}
private void HandlePlayerAxis(MappedInput input)
{
if (this == null) return;
float xValue = 0f;
if (input.Ranges.ContainsKey("MoveLeft"))
{
xValue = -input.Ranges["MoveLeft"];
}
else if (input.Ranges.ContainsKey("MoveRight"))
{
xValue = input.Ranges["MoveRight"];
}
float zValue = 0f;
if (input.Ranges.ContainsKey("MoveForward"))
{
zValue = input.Ranges["MoveForward"];
}
else if (input.Ranges.ContainsKey("MoveBackward"))
{
zValue = -input.Ranges["MoveBackward"];
}
_child.Move(xValue, zValue);
}
private void HandlePlayerButtons(MappedInput input)
{
if (this == null) return;
if (input.Actions.Contains("Jump"))
{
_child.Jump();
}
if (input.Actions.Contains("Sleep") && _child.Sleep())
{
Debug.Log("SLEEPING");
InputManager.Instance.PushActiveContext("Sleeping", (int)PlayerNumber);
}
else if (input.Actions.Contains("WakeUp"))
{
Debug.Log("AWAKE");
_child.WakeUp();
InputManager.Instance.PushActiveContext("Awake", (int)PlayerNumber);
}
}
}