PillowFight/Assets/Scripts/FaceCamera.cs

19 lines
370 B
C#

using UnityEngine;
using System.Collections;
public class FaceCamera : MonoBehaviour {
Transform mainCamera;
// Use this for initialization
void Start () {
mainCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
transform.rotation = mainCamera.rotation;
}
// Update is called once per frame
void Update () {
}
}