2015-08-22 09:40:30 -04:00

23 lines
307 B
C#

using UnityEngine;
using System.Collections;
public class Bed : MonoBehaviour
{
private bool _isTaken;
public bool IsTaken
{
get { return _isTaken; }
}
public void Take()
{
_isTaken = true;
}
public void Leave()
{
_isTaken = false;
}
}