mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 17:10:59 +00:00
21 lines
594 B
C#
21 lines
594 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEditor;
|
|
|
|
namespace InputHandler
|
|
{
|
|
public class CreateControllerMapperAsset
|
|
{
|
|
[MenuItem("InputHandler/Create/ControllerMapper")]
|
|
public static void CreateInputAsset()
|
|
{
|
|
ControllerMapperAsset asset = ControllerMapperAsset.CreateInstance<ControllerMapperAsset>();
|
|
AssetDatabase.CreateAsset(asset, "Assets/ControllerMapper.asset");
|
|
AssetDatabase.SaveAssets();
|
|
|
|
EditorUtility.FocusProjectWindow();
|
|
|
|
Selection.activeObject = asset;
|
|
}
|
|
}
|
|
} |