PillowFight/Assets/MecanimContainer.cs
2015-08-23 13:59:44 -04:00

14 lines
242 B
C#

using UnityEngine;
using System.Collections;
public class MecanimContainer : MonoBehaviour
{
public Child ImmediateParent;
// For Mecanim
public void throw_pillow()
{
ImmediateParent.ThrowMecanimPillow();
}
}