PillowFight/Assets/Editor/InputHandler/CreateControllerMapperAsset.cs

21 lines
594 B
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
namespace InputHandler
{
public class CreateControllerMapperAsset
{
[MenuItem("InputHandler/Create/ControllerMapper")]
public static void CreateInputAsset()
{
ControllerMapperAsset asset = ControllerMapperAsset.CreateInstance<ControllerMapperAsset>();
AssetDatabase.CreateAsset(asset, "Assets/ControllerMapper.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
}