20 lines
431 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace InputHandler
{
public struct InputMap
{
public List<InputToActionMap>[] ButtonsToActionsMap;
public List<InputToActionMap>[] ButtonsToStatesMap;
public List<InputToActionMap>[] AxisToRangesMap;
}
public struct InputToActionMap
{
public int input;
public string action;
}
}